Implementation Josharias Survival

Discussion in 'Modules' started by Josharias, Dec 11, 2014.

  1. Josharias

    Josharias Conjurer of Grimoires Staff Member

    Name: Josharias Survival
    Summary: A gameplay module that brings together a set of modules that provide a simple "dont die" experience with a focus on advancing your technology.
    Current Goal: More interesting underground world generation
    Curator: Josharias
    Location: https://github.com/Terasology/JoshariasSurvival
    Organization of Development: https://waffle.io/terasology/joshariassurvival
    Compatibility: Singleplayer, Multiplayer
    Todo list:
    1. Variably sized layers of underground solids
    2. Hunger and Thirst
      • add more variety of foragable foods
    Recent Changes:
    Added integration with InGameHelp for all the workstation processes. (2015-08-25)

    2015-08-25
    • Added integration with InGameHelp for all the workstation processes.
    2015-05-05
    • Surface rocks can be made into crude tools
    • Reduce the amount of rocks generated on the surface
    2015-05-03
    • Added Hunger and SimpleFarming. And blueberries.
    2015-01-06
    • Added IRLCorp module to provide automation of ores
    2014-12-10
    • Added Manual Labor module to provide basic tools for digging
    • Like Like x 1
    Last edited: Aug 25, 2015
  2. Josharias

    Josharias Conjurer of Grimoires Staff Member

    Added Manual Labor module to provide basic tools for digging. This includes:
    • Default ore generation: coal, iron, tin, copper.
    • Crafting tools: hammer, metal file, pliers, wrench, screwdriver, saw
    • Digging tools: hammer, pickaxe, shovel, axe
  3. chessandgo

    chessandgo Member

    Cool, will there be a "part 2" where it focuses on advancing your tech, like industrial craft 2 or Build craft, since you do have all the raw a materials needed for stuff like that....
  4. Josharias

    Josharias Conjurer of Grimoires Staff Member

    Chessandgo: That could be in part 4 or 5. :)

    Also, is anybody good at mod spotlight style videos? I kind of suck at that sort of thing, and could really use some in game footage of this stuff.
  5. chessandgo

    chessandgo Member

    Josharias: while not bad, I'm not necessarily good. I'm also not a famous youtuber. I'm pretty good at video editing though. Perhaps make some videos then turn them into short webms to show on the subreddit? Or just have a silent video and have it dubbed, tailer like. Although, if you're trying to promote terasology to non-terasology user, i think a video of how easy it is to play your mod would be cool. Show a speed up video of you downloading terasology and running it, then just click a little box to apply your mod. That'd blow their mind. Also, perhaps to get some publicity, you could open a dogecoin wallet. Then i could go over to /r/dogecoin and say "Blah blah blah dev of yack yack yack now accepts dogecoin". They'll think thats cool, check out what Terasology is, and probably like it, being opensource and free. There is some dogecoin minecraft servers, but there is not many (/r/dogefest), so i could easily seeing it become the majority, with it being free, and open source.
    • Like Like x 1
  6. Josharias

    Josharias Conjurer of Grimoires Staff Member

    Added IRLCorp module to provide automation of ores. Presently it includes:
    • Automatic crushing, grinding, and sawing
    • Conveyor belts
    • Like Like x 3
  7. chessandgo

    chessandgo Member

    Nice. i was wondering how verbose you are going to get with stuff like this. Will there be generator blocks, or will we have to build generators by spinning a a magnetic rod inside a coil of copper blocks. (and stuff like that). Personally, I'm not against either. I've seen the first in things like IC^2 (and would like to have it, for nostalgia, compatibility, clone, and usage sake.) But I've never seen the second done, and thought it would be cool. Obviously in order to the second you'd have to get some pretty good moving block physics (something we need anyway). Thought it would be cool to implement both as different scales of each other. (in order to kick start the industrial age you need electricity, which you have get with a generator structure. once you got that you can make a generator block. And then if you need to have even more, you can get more generator blocks, or build a giant generator structure).

    Of course you probably wont do this, but, can't hurt to ask, and might as well get the idea out there, so someone else can.
  8. Josharias

    Josharias Conjurer of Grimoires Staff Member

    There are a couple minecraft mods that do something like this. For your own inspiration, check out BigReactors (youtube) and ReactorCraft (youtube). You are right, something that complex is definitely out of scope at this time.
  9. Josharias

    Josharias Conjurer of Grimoires Staff Member

    Multiplayer issue where one is unable to activate station processing has been fixed.
  10. Josharias

    Josharias Conjurer of Grimoires Staff Member

    Basic Block Introduction
    • Winner Winner x 4
  11. metouto

    metouto Active Member

    :omg: Josharias that video is really good :thumbsup::love: :thumbsup:

    Questions ......
    • 1)When you used the conveyor belt was the ore suppose to show up on the top as the conveyor belt moved
    • 2)When you cleaned up the ore where did the rock go ..... was it still in the sifter or did it go into your inventory or maybe it was lost in the clean up and not recoverable
    • 3)Did you make your own items (hammer ......) & ores ( iron chunks ......):geek: and if so what program did you use if I may ask????

    I hope you will make us some more videos when you have the time. They really get my imagination going. Again thanks for sharing ;)
    Last edited: Mar 6, 2015
  12. Josharias

    Josharias Conjurer of Grimoires Staff Member

    Thanks Metouto! My first talking video on youtube. I definitely need more practice at this sort of thing, I missed a bunch of things. Oh well, makes for follow up videos.

    1. Yeah, the items were supposed to show up on the belt. There is another video on my channel showing this. It was a shame I had not found that out before the demo. I have almost fixed that bug.
    2. The separated rocks went into my inventory I pulled it out with a shift-click to #2 hotbar slot.
    3. I did end up making my own items. Some inspiration came from the tools you have made previously! I used Gimp. My general procedure for making them was to start off with a solid color in the shape I wanted, select the solid color area (so that drawing is constrained to the solid color), then apply texture using a dark color paint brush in a 3 pixel radius with < 50% opacity. Seemed to give an OK effect. Good enough for programmer art. ;)
  13. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Extremely cool! And your voice work was fine, if very quiet, had to max all my volume settings to hear at what sounded like a normal casual conversation level :)

    Very nice to have a video like this, easy to forget just how much stuff is in JS (although wah no windmills!) - I plan to use it as a headliner when I finally describe and announce stable 50 sometime tomorrow. I only see the demo command added recently, so I figure everything else in the video would be in the last stable build? Was done last weekend. I'll go on that assumption unless you say otherwise :coffee:

    Also makes me badly want to get back to involving creatures in the process, so you can set up processes as a player, but use creature power to augment, and later machine power to augment on top :D Much potential to then add in interesting maintenance to keep things running.

    Keep up the good work!
    • Like Like x 1
  14. Josharias

    Josharias Conjurer of Grimoires Staff Member

    WIP Food - Berry bushes

    • Winner Winner x 3
  15. chessandgo

    chessandgo Member

    I like how the bushes start out as slabs, usually bushes are made to start out as stems, which have their place, but i think more monolithic plants deserve them (trees, corn, etc)
    The leaf progression was interesting. will this be season controlled?
  16. Skaldarnar

    Skaldarnar Badges badges badges badges mushroom mushroom! Staff Member

    I think I've got some blue berry (and probably other berries) icons floating around, let me know if you are interested ;)
  17. Josharias

    Josharias Conjurer of Grimoires Staff Member

    @chessandgo, not season controlled. Although that is a neat idea for future improvements. :)

    @Skaldarnar, you didnt like my blue circles to represent blueberries? <snicker> I am completely interested. Now that the functionality has basically been done (this was already v2, the first try at this was too cumbersome), I can figure out what plants to put into the module. Github push coming soon.
  18. Skaldarnar

    Skaldarnar Badges badges badges badges mushroom mushroom! Staff Member

    I was probably wrong, cannot find any blue berries :( Pinging @Trekmarvel to carry the can for my fault and encourage him to go on with the plant icons :D
  19. Trekmarvel

    Trekmarvel Member

    • Like Like x 3
  20. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    Ooooh, very nice!
    • Like Like x 1

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