The new site here is getting more solid tho there are still a few things to finish up. We also have a few important & related outstanding decisions to make on block sizing and art style - just how "blocky" the world will be. So I'm suggesting our first ever official meeting, yay meetings!
Picking 4 pm EST on this coming Saturday, which is a time I've aired before as a decent time to get lots of people - but if there's a better time just suggest away.
Initial agenda ideas with some small attached todos:
Picking 4 pm EST on this coming Saturday, which is a time I've aired before as a decent time to get lots of people - but if there's a better time just suggest away.
Initial agenda ideas with some small attached todos:
- Site: forum setup review and final tweaks (still a little uncertain about exact forums justified at this point). Cervator - will try to sort out old topics into better places by then. dei, woodspeople, et al, any more suggestions?
- Site: initial presentation and about pages. begla - could you try to get the "Nodes as Tabs" addon working? Cervator - will try to actually write an "About" article and maybe some sub-pages under the same tab. stellarfirefly - could you try to tinker with subdomains & Apache rewrites with XenPorta active on the test site to have each tab linked to a subdomain instead of subdir? AlbireoX - is the license stuff all set and do you have any additional suggestions on addons etc?
- Blocks: it's been suggested to shrink the block size relative to the player to allow for more detail and other potential also including the ability to change elevation without jumping. Which is fraught with great peril as well on memory usage and performance. Immortius, begla, and others - can we do it? This also ties into art ...
- Blocks: seems almost a given that we'll end up with vertical chunks eventually to help with performance (cut down on per-chunk memory usage, etc) and maybe regions ("super chunks" ?) for server-side data management. So not really sure why I mention it, but lets see if we can make it official!
- Art: We need to settle on some official direction on an overall art style (fairly high level, see the thread for details) - would be good to get a bunch of our artists and interested contributors online for this as it is likely the core topic: glasz, eleazzaar... I can't tag any more people, argh! Next post. Any remaining bits of concept art to show on Saturday would be great
- Art: In-game creation of art assets like models by shrinking large block constructions and imbuing them with life - this likely would heavily tie to art style as it narrows it a bit to what you'd be able to recreate decently in-game. Likely one of the more ambitious challenges, but start small and just imagine pulling it off!