Hi,
I have just downloaded the Terasology source code, and I played around with it a little bit today.
First of all, I want to say nice job on the thing!
Secondly I want to make a suggestion. I noticed that the moutains are usually very high and sharp, and that there is a lot of them, and not easy to climb up. So I digged a little bit in the code and found this in the PerlinTerrainGenerator line 231:
So I'm wondering, why don't you do an interpolation right there, like
I tested this code with the map seed 1, and it gave nice results
Also, I couldn't find out how to do any crafting, is it at all implemented or is it just me?
I have just downloaded the Terasology source code, and I played around with it a little bit today.
First of all, I want to say nice job on the thing!
Secondly I want to make a suggestion. I noticed that the moutains are usually very high and sharp, and that there is a lot of them, and not easy to climb up. So I digged a little bit in the code and found this in the PerlinTerrainGenerator line 231:
Code:
int plateauArea = Chunk.SIZE_Y*0.10;
double flatten = TeraMath.clam(((Chunk.SIZE_Y - 16) - y) / plateauArea);
Code:
int plateauArea = Chunk.SIZE_Y - Chunk.SIZE_Y /10;
double flatten = (1.0/(plateauArea*plateauArea))*(y-plateauArea)*(y-plateauArea);
Also, I couldn't find out how to do any crafting, is it at all implemented or is it just me?