MY LIST
Ok hi, first of all i wanna keep this as some sort of personal journal of ideas for Terasology. Feel free to comment and discuss in this Thread! Be aware that most of these ideas are anything but thought trough to the end. Oh and also note I now can say "YOU are on my list buddy!" ...yeah quite random, i know
I try to categorize them a little:
hacking! - coding related
look! - how to advertise Terasology (indirectly mostly)
pinkie pie! - insane stuff
dirty work!
reading!
ISSUE 1(hacking!): Externalize some performance critical code to use SSE2 or openmp or ASM
Thinking about mesh generation here mostly or maybe some parts of the terrain generation. Not that important right now but might be interesting later on when we start using much more CPU power.
ISSUE 2(look!): We need a screenshot/video capture/replay functionality!
Need this to promote Terasology. A Sandbox game NEEDS ways to promote whatever cool stuff you build!
Hmm maybe i should add a screenshot issue to github...
ISSUE 2b(look!): Twitter, Facebook, g+ integration!
Wouldn't it be cool if you could directly push your cool screenshot, video, or html5 webgl model (or blueprint) to your favorite social network?
ISSUE 3(look!): Every block based game has it, we need it as well - Dwarf fortress importer!
Insane amount of work, esp models and textures.
ISSUE 4(hacking!): Level of detail
Currently we render a lot of triangles, possibly (esp. for further away geom.) this can be reduced a lot. Maybe use Geometry Shading maybe even simple raytracing?
ISSUE 5(pinkie pie! - insane stuff): Everyone and their dog has it, i want it too: Achievements System ? Stats system
1. Gosu style achievements. Find 100000 Gold blocks. Kill 300 monster in 5 sec.
2. Stats! Ideally this should log everything, minutes idle, steps taken, shits given, axe swings whatever
ISSUE 6(pinkie pie! - insane stuff): Portal into the ASCII dimension
Should be some April Fools portal. after going trough it, the game will be rendered using ASCII styles (like the ASCII mpeg codec)
Ok hi, first of all i wanna keep this as some sort of personal journal of ideas for Terasology. Feel free to comment and discuss in this Thread! Be aware that most of these ideas are anything but thought trough to the end. Oh and also note I now can say "YOU are on my list buddy!" ...yeah quite random, i know
I try to categorize them a little:
hacking! - coding related
look! - how to advertise Terasology (indirectly mostly)
pinkie pie! - insane stuff
dirty work!
reading!
ISSUE 1(hacking!): Externalize some performance critical code to use SSE2 or openmp or ASM
Thinking about mesh generation here mostly or maybe some parts of the terrain generation. Not that important right now but might be interesting later on when we start using much more CPU power.
ISSUE 2(look!): We need a screenshot/video capture/replay functionality!
Need this to promote Terasology. A Sandbox game NEEDS ways to promote whatever cool stuff you build!
Hmm maybe i should add a screenshot issue to github...
ISSUE 2b(look!): Twitter, Facebook, g+ integration!
Wouldn't it be cool if you could directly push your cool screenshot, video, or html5 webgl model (or blueprint) to your favorite social network?
ISSUE 3(look!): Every block based game has it, we need it as well - Dwarf fortress importer!
Insane amount of work, esp models and textures.
ISSUE 4(hacking!): Level of detail
Currently we render a lot of triangles, possibly (esp. for further away geom.) this can be reduced a lot. Maybe use Geometry Shading maybe even simple raytracing?
ISSUE 5(pinkie pie! - insane stuff): Everyone and their dog has it, i want it too: Achievements System ? Stats system
1. Gosu style achievements. Find 100000 Gold blocks. Kill 300 monster in 5 sec.
2. Stats! Ideally this should log everything, minutes idle, steps taken, shits given, axe swings whatever
ISSUE 6(pinkie pie! - insane stuff): Portal into the ASCII dimension
Should be some April Fools portal. after going trough it, the game will be rendered using ASCII styles (like the ASCII mpeg codec)