Podzy
New Member
- Name: JJ Pods
- From: Michigan, USA
- Skills / Tools: Currently, I am enrolled at Oakland University studying computer science as a major. I have extensive knowledge of 2D and 3D design using Adobe Photoshop, Illustrator, After effects, Cinema4D, Unity, and the Unreal Engine SDK. I have always had a passion for computer graphics, taking art and graphic design classes throughout my academic career. With this graphic design experience, I have done freelance work on logos, websites, and advertisements, as well as video editing and animation in 2D and 3D. In the area of coding, I have intermediate experience from school and personal projects with Java as well as C and C#. I use NetBeans for writing in Java, and Visual Studio combined with Unity for game development in C#. In addition to academic experience with coding, a week long summer program on video game developement has given me a base knowledge of level design game development using the Unreal Engine. Lastly, extra experience in this area comes from years of gaming. From SNES to Xbox One and PC, video games have shaped and fueled my passion for computer programming and game design. I have experience in Minecraft with modding, serving hosting, and world design as well as extensive gameplay time in the voxel game "Trove". Additional MMO gameplay experience 10+ years.
- Found via: GSoC
- Interests: The first idea on the list: Customizable Characters, immediately caught my attention. With a passion for graphics and a hunger for customizablity, this idea was perfect for me. With reference to games today like Destiny, The Division, Minecraft, WoW, customizable characters are in high demand. In addition to creating beautiful armor sets and shiny weapons to choose from, the user often has the option to wear cosmetic items. Depending on the payment style of the game, cosmetic items can often only be purchased with real currency which shows just how badly people like to stand out and look unique. In a sea of thousands of players, your wearable gear and physical features are what set you apart from the rest. Having a system in place that lets the user explore countless appearances will provide a sense of freedom and expression and keep them coming back for more. I am currently working on this very situation in a 2D action sidescroller that I am developing in Unity. Castlevania was a huge inspiration in my start in pixel art and below is an example of the pixel art that will be present in my personal project. .
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