Participating in Google Summer of Code this year was a pleasure! We awaited the announcement of organizations with anticipation, and were very excited to be part of it as a first time org. Everyone was eager to help and we were happy to see so much commitment and dedication by mentors, community members, and, most of all, students! I want to say a huge "Thank You" to everyone involved.
Our Goals with GSOC
To say we had particular goals in mind with GSoc is a bit of a stretch.Of course we had some "big ideas" floating around, taken from a wide range of areas: From fancy rendering and 3D wizardry, over game play features and background simulations, to developer tools and infrastructure. As diverse as game development is, as different were the possible tasks students could pick up.
Of course, the common wishlist of open source orgs applies to us as well. Getting more attention, spreading the word of open source, and helping others to get hooked is high up on that list, and we were not disappointed!
What we got
At first: We've got a lot of proposals over the whole range of topics. Most of them were really thought out, and it was a pleasure reviewing them. The amount of talented and motivated students was sheer overwhelming.
Finally, we were happy to welcome three participants from Ukraine, Turkey, and Germany. There were a lot more great proposals, and we can only encourage everyone to keep up the good work and carry on! We tried to balance our acceptance of proposals with regard to their areas of development. Thus, we ended up with projects on the rendering (DAG-based Rendering Pipelines by tdgunes), tooling (Standalone NUI extraction and visual NUI editor by rzats), and simulation (City Simulation by Cpt. Crispy Crunchy). Needless to say all three students passed mid and final evaluations and mastered their tasks excellently.
The Journey Continues
And although summer was over sooner than hoped for, participants and other students stayed with us, and are still contributing to the project. The city simulation framework got a nice coat of medieval flair, heavy work by our 3D wizards continues on the rendering pipeline, and many and more developers already used the NUI editor to fire up their UI screens.
Now we have Google Code-in right ahead of us. And here comes one of the best parts of the whole story. One of the GSoC students, rzats, has swiftly climbed up the ladder from student to mentor. He is now helping is orchestrating the upcoming student projects, I'm glad he is with us! Open source projects live by stories like that, and we are very happy to be able to share this story with you.
Looking forward to the upcoming weeks with excitement.
Our Goals with GSOC
To say we had particular goals in mind with GSoc is a bit of a stretch.Of course we had some "big ideas" floating around, taken from a wide range of areas: From fancy rendering and 3D wizardry, over game play features and background simulations, to developer tools and infrastructure. As diverse as game development is, as different were the possible tasks students could pick up.
Of course, the common wishlist of open source orgs applies to us as well. Getting more attention, spreading the word of open source, and helping others to get hooked is high up on that list, and we were not disappointed!
What we got
At first: We've got a lot of proposals over the whole range of topics. Most of them were really thought out, and it was a pleasure reviewing them. The amount of talented and motivated students was sheer overwhelming.
Finally, we were happy to welcome three participants from Ukraine, Turkey, and Germany. There were a lot more great proposals, and we can only encourage everyone to keep up the good work and carry on! We tried to balance our acceptance of proposals with regard to their areas of development. Thus, we ended up with projects on the rendering (DAG-based Rendering Pipelines by tdgunes), tooling (Standalone NUI extraction and visual NUI editor by rzats), and simulation (City Simulation by Cpt. Crispy Crunchy). Needless to say all three students passed mid and final evaluations and mastered their tasks excellently.
The Journey Continues
And although summer was over sooner than hoped for, participants and other students stayed with us, and are still contributing to the project. The city simulation framework got a nice coat of medieval flair, heavy work by our 3D wizards continues on the rendering pipeline, and many and more developers already used the NUI editor to fire up their UI screens.
Now we have Google Code-in right ahead of us. And here comes one of the best parts of the whole story. One of the GSoC students, rzats, has swiftly climbed up the ladder from student to mentor. He is now helping is orchestrating the upcoming student projects, I'm glad he is with us! Open source projects live by stories like that, and we are very happy to be able to share this story with you.
Looking forward to the upcoming weeks with excitement.