......Press and hold the key “ Q ” and you will see graduations around the crosshair. One graduation is 1/6 of the total number of the elements in the cell. That is the 3 graduations complete 50 percent of the total number of the elements in the cell (it is around 2:00 or so into the video)I was able to figure it all out except the use of 'q' - unsure what to do with it .....
Ok, thank you. I'm correcting it tommorow in the morning=)I put some technical comments in the Pull Request.
Yep =)On the mechanics side of things - have you considered simplifying things by removing dealing with quantities of items in each slot?
In order to add and delete items you don’t need to click it each time. Simply keep the mouse button pressed. As you see life became easier. But not completely . I don’t like the speed of adding or removing the elements in the crafting blocks. That’s why I added the ability to the accelerate or decelerate of the addition or removal items. In order to do that you need to keep the mouse button pressed and drag mouse up or down. But it’s slowly. There is another way. Press and hold the key “ Q ” and you will see graduations around the crosshair. One graduation is 1/6 of the total number of the elements in the cell. That is the 3 graduations complete 50 percent of the total number of the elements in the cell.
I think so too.=))Instead the crafting block could act as a blueprint the player defines using objects they have (without them being removed), and then could invoke to build the result, with the required items being removed from their inventory. Or something like that.
Cheers.Ok, thank you. I'm correcting it tommorow in the morning=)
I absolutely would want to see that go deeper - goes well with "tech level" since a higher quality crafting tool could yield more output or indeed an output of a different sortI have seen the craftplace parameter, that one speaks to my imagination... for now it's a boolean, but could it be that in the future you could have to specify what block you can craft in / on, making certain recipes bound to the type of block you activate, maybe even following Immotius logic, propose you a recipe when you activate it? Say I have a simple recipe of 1 plank, but depending on the machine I put it in, it either gives me mulch or planks? To far gone as an idea?
And craft place can't be a liquid, invisible and penetrable. =)for now it's a boolean
Wow! I need MOAR ideas!!! =)goes well with "tech level" since a higher quality crafting tool could yield more output or indeed an output of a different sort
Maybe if after you crafted the item/block the thing you crafted floated in the air while rotating and then flew into you (Then going into your inventory), That would be cool, also with a little poof particle effect.And craft place can't be a liquid, invisible and penetrable. =)
Wow! I need MOAR ideas!!! =)
That would work better for the furnace not really in crafting, unless there were some items that needed the multiple items to create it. Like the alloy furnace, it uses realistic amounts of resources to create a new resource.Maybe even a count of the things you need for the crafting? (default 1)
(Thinking of things like -this- or in general things that need a ratio for the items used)