Hey all,
first time poster here.
Gratulations to your great project here, so happy that you're doing it open source ! You are helping make the world a better place, thats my honest.
Here are my suggestions:
May the source be with you !
Saatsch
first time poster here.
Gratulations to your great project here, so happy that you're doing it open source ! You are helping make the world a better place, thats my honest.
Here are my suggestions:
- I saw in the developers forum that you talk about UI elements placement. I read massively.joystiq.com regularly and from the opinions that i read there, I think that people value the ability to move UI elements to their likings very high, much higher than skinning. From playing WoW myself and reading about it on the net, I know that the (important) health bar should be near the action buttons and nearly every player has moved it there. A little left of the middle, right of the middle being the enemy. Here are some examples http://ninjalooter.de/6502/wow-komplette-ui-pakete-fur-ein-brandneues-interface/spartanui/
- I also read that you are planning to store some data along with each block. Are you planning to make a property where one can flag the block as indestructible ? It would be so cool if one could divide his game into sandboxing-zones and other zones where it is possible to develop content like encounters, or tell a story. Because I think when you want to put a storyline or such into the game you cannot make it into an area where other users can kill your NPCs or destroy/alter the environment around them. Also with indestructible blocks one could limit the size of the game world. I think limiting the world size is a must have (maybe you already have it?) because maybe somebody wants to cluster their server and assign game world zones to nodes in the cluster so that a truly scalable server architecture can be implemented.
May the source be with you !
Saatsch