Was talking to Marcin Sciesinski on IRC and he was working on a diagram for the tech tree you climb in WoodAndStone:
https://cacoo.com/diagrams/elqwy2OvjzixOZOR
The tree can branch out a lot though so I suggested a thread for ideas and feedback might be a good idea
WaS is meant as a sort of slow and realistic climb up the tech tree, as opposed to easy and streamlined. Keep this in mind! There will be other modules with more simplistic tech trees
To get started I think we should throw the wheel in there somewhere and make it possible to aspire to create, gasp, a cart! Maybe a hand-cart with one axle and a larger 2-axle version that could be pulled by animals (or in a pinch a flock of Oreons or something). And later on some sort of rails for a mining version
Of course putting actual vehicles in-game is a different topic altogether, although we did have the dynamically moving blocks pencilcheck put in ages ago (still needs an overhaul) or the rail carts Adeon had working (but not online yet - he's back on it and there's a new repo awaiting code)
https://cacoo.com/diagrams/elqwy2OvjzixOZOR
The tree can branch out a lot though so I suggested a thread for ideas and feedback might be a good idea
WaS is meant as a sort of slow and realistic climb up the tech tree, as opposed to easy and streamlined. Keep this in mind! There will be other modules with more simplistic tech trees
To get started I think we should throw the wheel in there somewhere and make it possible to aspire to create, gasp, a cart! Maybe a hand-cart with one axle and a larger 2-axle version that could be pulled by animals (or in a pinch a flock of Oreons or something). And later on some sort of rails for a mining version
Of course putting actual vehicles in-game is a different topic altogether, although we did have the dynamically moving blocks pencilcheck put in ages ago (still needs an overhaul) or the rail carts Adeon had working (but not online yet - he's back on it and there's a new repo awaiting code)