Recent content by CapsE

  1. CapsE

    Inactive Real Liquids

    Seems like we found a good balance between possibility and function :) A while ago somebody asked me if I knew any AAA-game with "real" water physics that an average PC could handle. And I have to say no... but I know an Indie game that can :) just found it I guess this proves that there...
  2. CapsE

    Inactive Real Liquids

    Just dont make it as unrealistic as in Minecraft and Im happy :D But I still dont see much of a problem. A lake for example is one object with different heights (we have no earthquakes or rotatation on the world so why do we need to really animated the water?) The difficult part starts when we...
  3. CapsE

    Inactive Real Liquids

    Why? You already got physics on blocks thatt just got blasted away by dynamite... If we dont want to achieve the visual quality of the video it may be possible to have at least the general physics of water in the game. After all its just pathfinding and a bit of volume calculating.
  4. CapsE

    Inactive Real Liquids

    What I had in mind wasn't something like simulating an eco system or this stuff I wanted real liquids like this and I think most of the problems discussed here are circling around the other problems like "where does the water come from and where does it go?" that wont be a problem at all if the...
  5. CapsE

    Inactive Real Liquids

    So basically all we need is a pair of a water creater and a water consumer so that there is always a fixed amount of water. And for not completed rivers we create a "artifical" water source that spawns its water directly at the last created part of the river and a water consumer at the other end.
  6. CapsE

    Inactive Real Liquids

    Okay as I understood it the problem is that water simulation requires a solid border around all water so it doesnt flows out of the generated terrain. The simple solution is that not created terrain blocks the water from flowing. I dont see Nym Travels point though... Why do we need values on...
  7. CapsE

    Inactive Real Liquids

    Nice to see that my opinion is shared here. Maybe I have a solution for the infinity problem. We could simply add a wall of invisible water blocking block around every landscape that is already created at any time and remove it whenever some new terrain is created. Basicly the water would form...
  8. CapsE

    Backlogged some ideas

    I personally think 4 and 7 are the most important points. All the others are nice to have ;) Speaking about the crafting system. I would love to see a slightly more complex fighting system which would lead to a slightly more complex weapon- and armorcrafting system with more different materials...
  9. CapsE

    Archived Roads and Teleports

    Hi its me again :) (I hope I dont get banned for spaming the Suggestions Forum :D) I thought a bit about traveling through the really big worlds of Terasology and came to the conclusion that it would be really nice to have special roadblocks (like gravel or cobbles) to build a road through the...
  10. CapsE

    Inactive Real Liquids

    I already read a lot about liquids in this forum so I just wanted to make sure that you are aware of the fact that I love to play with liquids in MineCraft and that I hate the liquid system just as much :D Please try to invent a real liquid physic! I would suggest to create lakes and seas...
  11. CapsE

    Lars Krafft (CapsE)

    Name: Lars, Krafft, "CapsE" Nicks: CapsE, Capsi, FetterTroll From: Northern Germany Skills / Tools: C#, VB2010, some JavaScript, Unity3D, GarageBand Found via: Gronkh Lets Play Interests: GameDevelopement mostly GameDesign and maybe some basic coding Extra: nothing yet Hey guys, I...
  12. CapsE

    Archived Day-Z (german)

    Hey Leute :) Ich habe in letzter Zeit ein bisschen was von dem Hype um die Arma 3 Mod Day-Z mitbekommen und bin von dem Prinzip der Mod recht begeistert. Man läuft durch eine sehr lebensfeindliche Welt mit anderen Spielern die einem evtl. helfen oder eben auch angreifen. Ich machte mir ein...
Top