I've already played around with the world generation tutorial a bit (screenshot below) and didn't find anything particularly annoying. Generating structures that can span multiple chunks is an obvious pain point but at the same time there's not a whole lot that can be done about it due to how...
I've finished writing up my proposal draft. Link
The idea of pregenerating some properties of a particular area before actually generating the chunk is an interesting idea and I'd definitely want to try it out as a method for creating the more curve-shaped features (cliffs, ridges, cracks...
Name: Jeremy "HeroesGrave" Simpson
Social: Github
From: New Zealand
Skills / Tools:
6 years of Java
4 years of Rust
1-2 years of a few other languages (Python, Kotlin, Javascript)
~6 years using OpenGL (both through LWJGL and low-level C bindings)
The majority of my programming experience is in...