Recent content by morrilet

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    Contributor Hey everyone, I'm Ethan.

    Thanks for the feedback, it's a huge help! And yeah, I'd love a second opinion on the facet idea before I submit the final version if anyone's got the time to spare. Good point on the timeline stuff. I'll go ahead and break it up into more byte-sized chunks.
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    Contributor Hey everyone, I'm Ethan.

    Okay, I made some big changes to my proposal to tighten up the scope and make it more iterative. I'm focusing solely on the world generation part of finite worlds now, and would love some feedback so I can get some more tweaking done before the proposal window closes. Here's the new proposal.
  3. M

    Contributor Hey everyone, I'm Ethan.

    I've just finished the second draft of my Finite Worlds GSoC proposal, and I'd love some feedback on it! I'm still working to pull it into scope a bit, as well as figure out the best way to handle things like 'cubic' facets, so if you have any input regarding that stuff I'd be interested to hear...
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    Contributor Hey everyone, I'm Ethan.

    Those both seem like awesome ideas. I could definitely see myself getting behind either, but so far I'm leaning towards Metal Renegades... I'll have to give it some thought, thanks!
  5. M

    Contributor Hey everyone, I'm Ethan.

    Updated my links, thanks! And yeah, cubic planets definitely seem like the bigger fish, but the thought of it is inspiring. Plus now all I can think about is a cross between a traditional tower defense game and Fez...
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    Contributor Hey everyone, I'm Ethan.

    Huh, I hadn't given the existing modules nearly enough thought! There's tons of interesting stuff in there. Thanks for the tip!
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    Contributor Hey everyone, I'm Ethan.

    Name: Ethan 'morrilet' Morrill-Ploum Social: Github: morrilet Twitter: (@)morrilet Site: www.morrillploum.wordpress.com From: Illinois (US). Currently living in Montreal (Canada). Skills / Tools: C#, Java, HTML, CSS, Photoshop, Unity. Currently learning some simple C++ and Javascript. Found...
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