Recent content by Nihal Singh

  1. Nihal Singh

    Intro Hi, I'm Devi!

    Hello there @dacharya64! Lost was my GSoC project and I'm glad you're interested in adding features to it and extending its functionality. I'd love to see it shape into something more mature than what it was when I left off. This was my final GSoC proposal. After a lot of discussion with...
  2. Nihal Singh

    Google Code-In 2017 - we're in! Starts Nov 28th

    Google Code-In 2017 has been announced today, on September 18th! For the uninitiated, Google Code In is the equivalent of the Google Summer of Code for pre-university students from ages 13 to 17. Students pick tasks from a pool of pre-created (and created as per demand later) tasks, one at a...
  3. Nihal Singh

    Exploration World- Improved gameplay

    Week 10,11,12: GSoC Week 10,11 and 12: Lost- http://nihal111.github.io/2017/07/31/GSoC-week10-11-12.html
  4. Nihal Singh

    Exploration World- Improved gameplay

    New video for MCQ Button Door-
  5. Nihal Singh

    Exploration World- Improved gameplay

    New blog post out- Week 9: GSoC Week 9: A fair share of Multiplayer- http://nihal111.github.io/2017/07/04/GSoC-week9.html New video for the Altar of Resurrection:
  6. Nihal Singh

    Tutorial: Unit Testing Intensifies

    Thanks @oniatus, this was valuable to me. It would probably also be a nice idea to have a tutorial on how to add tests to code that already exists. I feel there is a lot of code, especially in modules that has 0 test coverage. It would be a good idea to start adding unit tests to them.
  7. Nihal Singh

    Can you listen my game track? Some new Ideas

    Hello @Emilio Buchaillot I liked the "2186" titled track. It still has an abrupt ending which would not look nice when we transition from one song to the next. I feel I could use some of these tracks for puzzle and trap settings that have a kind of mysterious or eerie vibe. Have a look at a...
  8. Nihal Singh

    Exploration World- Improved gameplay

    New blog post out- Week8: GSoC Week 8: The Revival stone and the Password Door- http://nihal111.github.io/2017/06/27/GSoC-week8.html New video for the Password door:
  9. Nihal Singh

    Exploration World- Improved gameplay

    Still continuing.. Terasology- AdventureAssets with StructureTemplates Terasology- Setting up traps Terasology- WipeOut Lava Room Terasology- Fireball Launcher Terasology- WipeOut
  10. Nihal Singh

    Exploration World- Improved gameplay

    Continued: Terasology- WildAnimals helpless deer Terasology- Studying deer Pathfinding behavior Terasology- AdventureAssets:SwingingBlade Terasology- BladeRunner Terasology- AdventureAssets:TrapConfigurationTool
  11. Nihal Singh

    Exploration World- Improved gameplay

    A list of previously created videos in order:- Terasology- Books Terasology- WildAnimals:deer Terasology WildAnimals:aggressiveDeer Terasology- WildAnimals:hostileDeer Terasology- WildAnimals:friendlyDeer and scaredDeer
  12. Nihal Singh

    Exploration World- Improved gameplay

    New video on the Revival Stone under construction The model is temporary and soon would be changed with the one @quaternius is working on.
  13. Nihal Singh

    Exploration World- Improved gameplay

    Here are the blog posts so far: Week 0: Google Summer of Code Selection- http://nihal111.github.io/2017/05/04/Google-Summer-of-Code.html Week 1 & 2: Wild Animals Behavior System- http://nihal111.github.io/2017/05/08/GSoC-week1-2.html Week 3: Advanced Behaviors and Taming-...
  14. Nihal Singh

    Exploration World- Improved gameplay

    This thread is primarily created for the purpose of adding new blog posts and video releases resulting from my GSoC project. The proposal for my GSoC can be found here. The project board can be found here.
  15. Nihal Singh

    Featured GSOC formally started, kinda-sorta play test Sat June 3rd and/or work sessions

    @SuperSnark I'm not sure if I'll find the time currently, but the behaviour related AI stuff is all stacked in the AdvancedBehaviors module. Extending it to work with L&S Pawns should not be too much work (hopefully). Maybe @AvocadoInspirado could work on them while I'm busy with GSoC. :)