Recent content by XenonCoder

  1. XenonCoder

    My 3D models, and video tutorials for the project.

    @Skaldarnar You're right, in fact I noticed that the engine still requires a lot of optimization and organization in its structure. For example, the bloom effects, the visible area (chunk) and other advanced graphics settings, should be disabled by default, otherwise Terasology is quite heavy...
  2. XenonCoder

    Implementation HumanoidCharacters - proper visuals for player characters

    @Florian Thank you. The technique you described is the one I have in mind for some time. Actually I noticed that the Terasology project uses models in .md5 format, the exporter is good and Blender has been using it for years so I have no problem working on it. Your idea of making custom...
  3. XenonCoder

    My 3D models, and video tutorials for the project.

    I'm doing other tests with Goxel. The model exported in .ply format has the advantage of keeping the mesh clean composed of all voxels (as you can see from the screenshot made in Blender). I found an easier way to convert all models, now I just have to convert some whole models, and separate...
  4. XenonCoder

    My 3D models, and video tutorials for the project.

    I am very close to the final solution. The models are optimized very well, I just have to better adjust the "remesh" and other modifiers to lower the number of vertices again. The conversion of the Magicavoxel color palette into textures looks like in the image below as you can see. No fear! I...
  5. XenonCoder

    Question Textures replacement

    @Cervator Thank you for your answer. Thank you very much, in fact I noticed most of the textures in the "core" module, but thanks to your answer now I have official confirmation. I do not need anything else for now, insert my new textures into the "core" module, recompile everything and do...
  6. XenonCoder

    Suggested Showcase a world generator (GCI)

    @TheGhostInTheMachine Thank you for your answer. Terasology is undergoing alpha development, yet there are no vegetation growth features and other basic map features. Perhaps in separate modules? I use the latest stable version and honestly I have not seen these features yet. Your world...
  7. XenonCoder

    My 3D models, and video tutorials for the project.

    @vampcat Thank you very much for your confirmation. I am interested in understanding the organization of the project, to decide what to work on. Thank you
  8. XenonCoder

    Implementation HumanoidCharacters - proper visuals for player characters

    @Florian I was waiting impatiently for your answer. I am working for the following objectives: Optimization of the models in .obj format, and textures (perfect uv mapping) and make all the low poly models. Look good voxel models, my idea is to create voxel style models very beautiful and...
  9. XenonCoder

    My 3D models, and video tutorials for the project.

    @vampcat A textures folder, or res inside the release or develop folder. A main folder with all the resources divided by category (blocks, ui, menu and other) in this way is much easier to find all the resources and work on them. Basically the same organization of folders that uses MC and MT...
  10. XenonCoder

    My 3D models, and video tutorials for the project.

    @vampcat Thank you. I was able to find all the textures inside the "core" module yesterday, as you told me. Now I can finally see my textures in action, but the textures path and the organization of the folders for the resources is one of the aspects that needs to be improved, for a future...
  11. XenonCoder

    My 3D models, and video tutorials for the project.

    @vampcat Thanks so much. I invite you to visit the official repository of my works: https://github.com/XenonCoder/Terasology_Warehouse_Resources/wiki I'm working on the wiki, where I will describe all the workflow, the conventions I use, the necessary software, the conversion and optimization...
  12. XenonCoder

    Implementation HumanoidCharacters - proper visuals for player characters

    @Florian Please see my voxel style models, which I am currently converting with blender making them low poly and perfectly optimized. It would be great to combine my models with your mod, you and I can probably join forces to create NPCs and fantastic characters in Terasology with a very high...
  13. XenonCoder

    Suggested Showcase a world generator (GCI)

    @TheGhostInTheMachine I really like the generation of the valley-style desert biome. Very uniform, without too high hill areas. A nice job, even the lake (oasis?) With water I like, with the addition of palm trees as new desert trees becomes perfect as a beginning. Good job.
  14. XenonCoder

    Question Textures replacement

    Hi everyone! I have a problem, I created a new texture pack for Terasology, and doing a search in the various folders of the project I discovered that the tilesheet "tiles.png" inside the folder ".terasology / screenshots", actually contains all the textures of the game (I did not want to...
  15. XenonCoder

    My 3D models, and video tutorials for the project.

    @Skaldarnar Thank you for your answer. I just changed the license from GPL to Apache 2.0. As I said for me an open license is the other, what counts is the community and the passion we put into the project ;) Now I have to solve a problem with my texture pack, I tried to modify the tilesheet...
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