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  1. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    In terms of building within the Realm, the basic defensive structure would be a tower. Pawns would be able to be stationed within a tower. Doing so would provide several benefits. The tower structure would provide increased defense for the pawn as well as increased range. They would essentially...
  2. SuperSnark

    Chris' Music Showcase

    We can use Sanctuary for the Chamber of the White Scepter. :) http://forum.movingblocks.net/threads/light-and-shadow.762/page-3
  3. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    I was just thinking, the glyphs might be good as a pre-release teaser as well ...
  4. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Thanks for the props Cervator! Glad you like what we're up to. Seeing some of my conceptual stuff come to life via glasz's handiwork really got the creative juices flowing. I think we're on to something here! Hopefully we can keep the momentum rolling. :) It'd be insanely gratifying to see...
  5. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    So in the ancient glyph pictured above you'll notice there are 4 entities, 3 are pawn like, and one of those is white. This third (white) faction will not be actively present in the game in the traditional sense, and yet will have a HUGE potential impact on gameplay. I figured out the...
  6. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    OK, here's the aforementioned ancient glyph in actuality. =) I need to work on the stone texture. I'm not happy with it; but at least you get the idea. So basically you'd have, say 10 - 20 of these kinds of things scattered across the Realm. Hunting them down would mean entering enemy...
  7. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Whatever you want to give a try to would be great A'nW! Maybe flesh out the red team? Pick whatever's remaining: knight, king, rook, bishop - whichever you like best or feel inspired to give a shot.
  8. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Hahaha ... this is what I get for taking an Alkaseltzer nighttime cold medication ... I was half asleep attempting that post.
  9. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    I thought it might be cool to leave tidbits of Lore in the form of glyphs. Basically there would be ruins scattered throughout the Realm. These would have little pieces of information on them. Visiting all of them would unveil a story about the world. Players could earn something for finding...
  10. SuperSnark

    Implementation Light & Shadow

    Hi everyone. We've talked about world concepts for a game module a lot over the past year and nothing has really stuck . Nature vs. Mechanist; Oreons vs. Cheese, Healthy vs. Junk Food, etc. I've been hoping that some of these concepts would generate some traction or interest, but they haven't...
  11. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Thanks for getting the ball rolling. It was really inspiring to see my concepts in 3D. Hopefully this will help generate some interest in the idea. Great collaborating with you!
  12. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Hahaha :) Man! I love the little saunter in her step. You rock glasz. What a sweet model.
  13. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    How did I miss King Crimson all these years? Fits perfectly. Thanks for sharing. =) Yes, that IS a lot of work already. And it doesn't help that I made these increasingly more difficult to model! And yes, I think it'd be awesome to branch out and create new chess pieces as well at some...
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