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  1. Nihal Singh

    Suggested Exploration World Ideas

    Biomes A new world that would have different biomes. Each biome would have special features and characteristics- Different Soil (sand, dirt, grass, snow, rocks, clay, water) Flora- Biome dependent plant life. Plants belonging to a specific biome will not grow in any other biome. Fauna-...
  2. Nihal Singh

    Suggested Exploration World Ideas

    @Cervator @Skaldarnar @oniatus @manu3d @Florian @Rostyslav Zatserkovnyi Could you provide more suggestions? :)
  3. Nihal Singh

    Suggested Exploration World Ideas

    A few ideas that resulted after a discussion with @Cervator yesterday in addition to some of my own are listed below: Creatures Add creatures around the world that could be tamed/hunted. Inspired from ARK Survival. Watch a quick video here- Taming- Taming would require a player to chase and...
  4. Nihal Singh

    Suggested Exploration World Ideas

    Related to this GSoC item- https://github.com/MovingBlocks/Terasology/wiki/GSOC#exploration-world Issue- https://github.com/MovingBlocks/Terasology/issues/2775 There can be so much possible (probably not a whole lot because of missing combat systems). This thread is mainly intended to discuss...
  5. Nihal Singh

    Post-GCI Module Reorganization/Clean Up

    Had created this a while back. Leaving it here- https://docs.google.com/document/d/1hHpthirUmtJbCIrAZ5FVqVtz_dzGEGl_oXkvjDwjhYE/edit?usp=sharing Contains most (hopefully all) of the work that hasn't resulted in a PR/issue. Things which are difficult to keep track of like independent...
  6. Nihal Singh

    Hello there, was thinking of making a MineSweeper module when I saw yours :) Couldn't get it to...

    Hello there, was thinking of making a MineSweeper module when I saw yours :) Couldn't get it to work, as it had some problems with dependencies. Could you test it out and help me get it to work?
  7. Nihal Singh

    Crouch and Prone Controls

    Alright, so I am using the collider to detect collisions while rising and it works great! :D Update on the PR: Crouch works temporarily with LCtrl Toggle stance to Stand -> Crouch -> Stand using 'c' If an obstacle lies above, a "Cannot stand here!" message is displayed in the chat panel...
  8. Nihal Singh

    Crouch and Prone Controls

    The biggest problem I am facing now is that I have to disable standing up when you have a impenetrable block above you. Otherwise I recreate the collider capsule and end up partly inside the block above. Using worldProvider.giveBlock(Vector_position), I can find the block at a position. I used...
  9. Nihal Singh

    Crouch and Prone Controls

    I personally feel that toggles would work better. A simple 'c' to change stance. Single tap to crouch, double tap to prone. But yes as AvaLanCS pointed out, we could have both toggles and holds. If that is the case, I would keep it as: While Standing: Single tap c to Crouch. Double tap c to...
  10. Nihal Singh

    Crouch and Prone Controls

    I've been working on adding the Crouch and Prone functionality to the game. After some discussion with Cervator, we felt the need to have this thread for discussion of what key seems right for this purpose. Do we want toggle or hold buttons? Toggle! Press c for CROUCH and LCtrl for PRONE? 'c'...
  11. Nihal Singh

    Contributor Huzzah! :D

    Name: Nihal "nihal111" Singh Social: Github: nihal111, Email From: Sophomore, Indian Institute of Technology Bombay (IITB) Skills / Tools: Python, C++, Java (mostly Android), Web Development (HTML/CSS/JS). Git/Github. Found via: GSoC project listing with a filter "game" Interests: Very...
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