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  1. Adeon

    Future GUI

    Cool=)
  2. Adeon

    Future GUI

    I have not ideas about it. But I think "setBackgroundColor(0x00, 0x00, 0x00, 0.75f);" is not good. "setBackgroundColor("#FFFFFF");" is cool
  3. Adeon

    Future GUI

    Aha. Java: Modder write in Java. Modder compile in Java. Modder start terasology and test mod. #%#$%^#!! Mod's GUI is not correct. Modder fix in Java. Modder compil.... Groovy: Modder write in Groovy. Modder start terasology and test mod. @#$@#$^!!!! GUI logic not correct. Modder fix in groovy...
  4. Adeon

    Future GUI

    The first of all, SomeMenu is a modal window. The second, I think we should implement files with action in groovy. The result should be look like that: -defaultStyle.json: Contains the style for all basics UI elements. - startMenuWindow.json: Contains the nested structure of the elements to...
  5. Adeon

    Future GUI

    A-a--a-a-a-a-a-ah, sorry sorry sorry sorry sorry sorry sorry. I'm idiot. When I read this I didn't undestand you, becouse my translation wasn't correct. I fully agry with "miniME89". We should put top-left corner of the element at the position. So which propeties do we have: position...
  6. Adeon

    Future GUI

    Yes, you are right. I think one property "margin" is enough.
  7. Adeon

    Future GUI

    We can use own property "vertical-align"=) I think if there is a property of "vertical-align" or "horizontal-align", then the "top / left / right / bottom" properties are ignored.
  8. Adeon

    Future GUI

    In this case, we should list of names of styles properties. Then we should list their possible values format. And then realize new feature of gui. Otherwise, we will kill each other in dispute. Ok? =)
  9. Adeon

    Future GUI

    I think we need to separate the style from the structure of the window. And I think it is better to borrow the nameS(!) of the style properties from the css. First, the people who already know css don't need to memorize anything new. Second, css has more logical fields' names. For examle...
  10. Adeon

    Future GUI

    Damn! Time difference sucks!
  11. Adeon

    Future GUI

    Oh! Good! We may combine our efforts. What do you think about it?=)
  12. Adeon

    Future GUI

    I dont see any difficulties to write "JSON parser" for our current code. And I dont really see anything negative in the current code UI. Yes, it misses some elements, true. But the terasology is an open source project. And what is wrong with further working on and improving the UI code...
  13. Adeon

    Future GUI

    Ok. so and what are your next steps?=)
  14. Adeon

    Inactive I want photo! <F12>?! Pff...

    Oh! Good idea!!!!
  15. Adeon

    Inactive I want photo! <F12>?! Pff...

    I think would be nice to add a photocamera too. Player can change focus or zoom before shoot. Oh! We can add timer for camera. This will give us the opportunity to do a group shot. Do you have any ideas about it? =)))
  16. Adeon

    Future GUI

    I want create a Combo Box and a Progress Bar. What do you think about it?
  17. Adeon

    Future GUI

    Hi, miniME89! I've noticed that you are making GUI. Marcel, maybe we can do it together? What is your nearest future plan? What about to share this task for you and for me?=)
  18. Adeon

    Resolved Terasology from upstream/develop not runing in Linux

    I deleted the old repository and forked from MovingBlocks / Terasology. Now everything is allright ^_______^
  19. Adeon

    Resolved Terasology from upstream/develop not runing in Linux

    >Welcome back Adeon ! ^_^ thanks > That's a new one, is that the latest in a fresh workspace Yes >Got enough memory allocated Yep >Running from IntelliJ, Eclipse, command line via gradlew, jar, etc? Running from IntelliJ. Full log in attach. Result:
  20. Adeon

    Resolved Terasology from upstream/develop not runing in Linux

    Hi! When I compile and start the game, and create my world, it loads non-stop, and at the same time the following errors are shown: 2012 11:53:05 AM org.terasology.logic.world.chunks.LocalChunkProvider$2 runSEVERE: Error in threadjava.lang.NullPointerExceptionat...
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