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  1. overdhose

    Iggy pop & David Bowie still nightclubbing

    Iggy pop & David Bowie still nightclubbing
  2. overdhose

    Issues with Obj Importing

    Well that did the trick, here's my floating mini turtle :p I suppose plants will work to after applying the trick ;) or maybe not
  3. overdhose

    Issues with Obj Importing

    ach good to know will include that
  4. overdhose

    Issues with Obj Importing

    allright, disabling the material file when exporting I get this error : SEVERE: Error reading asset mesh:engine:turtleminion5 java.io.IOException: Mixed face format at org.terasology.asset.loaders.ObjMeshLoader.load(ObjMeshLoader.java:59) at...
  5. overdhose

    Issues with Obj Importing

    grrr the wiki page looses the bb codes I added, while it showed them perfectly in the preview. here is what the page should look like : Creating a minion : a short tutorial. This tutorial is intended to let people easily add a model to the world as a minion. To start you need a wavefront...
  6. overdhose

    Issues with Obj Importing

    here's an attempt to create a tutorial, I hope it's clear enough : create a miniion model
  7. overdhose

    Inactive GUI Layout

    I'll make a little tutorial to create mesh / material so others can play around to. where should I post it? Wiki?
  8. overdhose

    Issues with Obj Importing

    well no real need for screenshots : open blender, import obj, edit model, translate z and move up, rotate y and face right direction, export obj, the end.
  9. overdhose

    Issues with Obj Importing

    here's the sunken turtle with a purple shell. Figured the shell would lend itself to differentiate them. Really getting the urge to start that minion roster now :ninja:
  10. overdhose

    Issues with Obj Importing

    well I don't know what I do honestly. I import the obj in blender, it's 14kb, I translate and rotate it and export again, and it shrinks to 6kb file, so obviously I'm losing data there somewhere :D, although as far as I can see the uv mapping is there and that should be enough no? I tried adding...
  11. overdhose

    Inactive GUI Layout

    I don't dislike them per se, the alternative is drawing boxes around them, which is in my opinion even more ugly, but you do need a way to indicate there is a "spot" there. What we might consider is not rendering the "smeary" when you are not working in the inventory. Ideally yes I'd like my...
  12. overdhose

    Issues with Obj Importing

    sigh some rotating and translating to set the right direction height etc resulted in : SEVERE: Error reading asset mesh:engine:turtleminion2 java.io.IOException: Failed to process line 161:"usemtl" at org.terasology.asset.loaders.ObjMeshLoader.readMeshData(ObjMeshLoader.java:190) at...
  13. overdhose

    Issues with Obj Importing

    it also sinks into the ground, I suppose it's due to it's height / size, will fiddle a little with it, but yeah big sideways walking turtle is fun :P reminds me a bit of Dr Zoidberg atm heh
  14. overdhose

    Inactive GUI Layout

    it's an example, I think I actually forgot to double their size, but even then, not relevant. that's what this thread is about, that's what I'm trying to figure out, you tell me. I agree 150%, untill then, and even then, you need to provide a "default" layout, or are you gonna start the game...
  15. overdhose

    Issues with Obj Importing

    great might give my plant objects another try to who knows might have overlooked this at that point. I'll check your branch to get the update :D really want to test this heh
  16. overdhose

    Issues with Obj Importing

    found the error : SEVERE: Error reading asset mesh:engine:turtleminion java.io.IOException: Failed to process line 8:"v -0.6384 -0.8412 -0.7434" at org.terasology.asset.loaders.ObjMeshLoader.readMeshData(ObjMeshLoader.java:190) at...
  17. overdhose

    Issues with Obj Importing

    funny, couldn't help quickly testing it out, same deal as with the plants : no errors, just empty space rendered. Wondering if I am missing something in defining the model
  18. overdhose

    unified graphic style

    waah fast can't wait to try it out hehe ^^ here's the png already :
  19. overdhose

    Inactive GUI Layout

    the inventory :
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