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    SFX Factory - Other Side: Complete

    Re: SFX Factory - New BGM* Opinions please, Cerv! :) Need to reflect a latest version if need be
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - New BGM* 6 ^ ^ ^ ^ ^ 6 ^ ^ ^ ^ ^ 6 Resurface (v0.2.0) is now up (with the .OGG game file attached); on the first post.
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - New BGM* You are right. It refers to either the structure of notes (more flats/sharps = darker tone) and the mastering (frequencies) of the instrument that are strong. What I meant myself, was that it's intentionally left as basic as possible (made on low volume) for...
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - New BGM* We do the demo versions on low volume to get the right sounds down before making all the dynamic changes (volumes of each sound), make a bass line, throw in a few melodies and then correlate the feedback. Then, we reiterate the bass-line run downs between notes and...
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - New BGM* New BGM demo is up, called 'Resurface' (maybe from mines or sunrise, or resurfacing in general). Fits the length & size of the real C418 tracks picked by Notch for MineCraft. They are smaller loops as MineCraft doesn't always have music playing :) Give a helping...
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    SFX Factory - Other Side: Complete

    Re: SFX Factory Will leave it to the Java programmers xD
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    SFX Factory - Other Side: Complete

    Re: SFX Factory Also worth noting whether MineCraft has the same effect on his audio?
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - Fixed* That's great! :) Just let us know
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - Fixed* Awesome :) Leave me a list of volume adjustments to make. Wasn't sure if the programmer was able to augment things like volume, so we're relying on your feedback again :) Will fix them tomorrow (which sounds need to be louder, which sounds need to be quieter?)
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - Fixed* Just fixed the Fire and Water FX packs. Water: Removed Water Breathing (now combined with generic Underwater looping) Removed Water Walking (will be added in footstep package) Added Underwater 1, 2 & 3 for random looping Added WaterEnter Fixed WaterExit Fire...
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - Water FX added* That's how minecraft handles a few sounds also (4 footstep sounds for each BlockType). We'll try integrate a more loopable fire crackling effect, variety is key, thanks! Good to note that one loop would be plain as day 8-) You are very active with the...
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    SFX Factory - Other Side: Complete

    Re: SFX Factory No need to doubt yourself. That was feedback we were looking for. Sometimes, post processing effects won't work as well on the next sound made and alot of the time can produce that 'tunnely' sound. We'll fix them up but we weren't sure how to go about making Fire looping fx, so...
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - Water FX added* Too much effort, considering we can have way more files in one .rar :D Thanks again for the suggestions. Check the new water FX :P
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    SFX Factory - Other Side: Complete

    Re: SFX Factory - Water FX added* The first 3 packs of SFX are attached to the post but it's limited to 3, so I've gone back to a file uploader for the Water pack :P
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    SFX Factory - Other Side: Complete

    Re: SFX, BGM @ Cerv, thanks for the suggestion! Made the file sizes smaller on the FX, so it should fit as an attachment. @ Immortius, Nice input. I put alot of content into each track and .ogg reduces this alot. Even with 160kbps .ogg, the Dimlight file size is STILL 3.6mb compared to C418's...
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    SFX Factory - Other Side: Complete

    Re: SFX, BGM - New Stuff** renamed the terraria underground demo to 'Dimlight', just uploaded the latest version! Drop by some feedback and we'll reflect it :D check the new .ogg sound packs as well if you didn't check the OP
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    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) The file size is about 1/4 to 1/3 smaller in .OGG. We whipped up some fire crackling loops in .OGG, which came to around 100kb but a .WAV renders at around 400kb. It's based on length and content of the audio project file. EDIT: We just tested it and .WAV is...
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    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) Just found out that Notch used .OGG's for all his sound effects. Should we proceed to do the same? One more question, for the explodey tool, are we talking dynamite or some spell? I know it'll be hard to decide without programming it but if you have any timing...
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    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) We won't jam the list of sounds out, because quality comes first but if any of you need a sound done asap, we can probably do it within the hour after reading but I'm sure there's no demand as of yet. Don't be afraid to ask for sounds in advance. We'll slowly...
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    SFX Factory - Other Side: Complete

    Re: SFX, BGM (Compose & Produce) Sound and Music is as open ended as programming but more of a product of programming with all the inheritance going on. The ways you described about manipulating sound is just few of many paths one could take. Audio needs to be cured via feedback and testing...
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