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  1. begla

    Another video is up...

    ... showing the dynamic shadow prototype for blocks/chunks that I've implemented over the weekend (along with all the other small changes and tweaks). I'm quite pleased with those first results, but there is a lot room for improvement. Thanks to the shadow map approach this feature can be easily...
  2. begla

    Video: Advanced water rendering (and all the other recent rendering tweaks)

    This video shows all my recent rendering additions, changes and tweaks in action (with a minor :oops: focus on the new water rendering technique that is available in the "Insane" graphics quality mode). Water rendering with total reflection, refraction, fresnel and vertex displacement using...
  3. begla

    Wer seid... ihr... eigentlich?

    Damit das Forum nicht so leer aussieht... Mache ich mal den Anfang! :p Wer seid ihr eigentlich? Wo kommt ihr her? Wie habt ihr von Terasology erfahren? Welche Features möchtet ihr unbedingt in Terasology sehen? ...
  4. begla

    Willkommen!

    Da wir und bewusst sind, dass 99,5% unserer Community derzeit aus Deutschland kommen bzw. ein Fan von Gronkh sind, haben wir uns entschlossen ein spezielles Forum für Euch einzurichten. Hier könnt ihr Euch gerne auf Deutsch über Terasology austauschen und neue Ideen, Probleme und viele andere...
  5. begla

    Reflective and refractive water

    As requested by Cervator I've been working on an advanced version of our "water shader" the last hour . I've never considered to add this feature because of the extremely high additional rendering costs (the world has to be rendered multiple times). The implementation is far from perfect and...
  6. begla

    Miniaturization prototype

    I've been working on a small prototype this evening to finally move in direction of Cervator's beloved block miniatures (this feature is currently in a separate branch and not publicly available - but it will be soon). The tool can be used to shrink an area defined by two blocks. A third click...
  7. begla

    Video: Rendering update

    I've made some rather drastic changes to the overall rendering the last couple of hours and I would greatly appreciate a lot of feedback. :twilightblush: Here's a small video showing most of the changes in action. Look out for the new skysphere (which is coupled with the atmospheric sky...
  8. begla

    Procedurally varying fog

    I've just pushed a small rendering update including some optimizations, fixes and even some new stuff. I've added procedurally varying fog based on the time of the day and a noise function. The fog is limited during the night and increases during sunrise and dawn but is limited at night. You...
  9. begla

    Changes with build 192 & friends (Immortius merge)

    Cervator edit: Split out from a Xenforo feedback thread, mostly relates to changes from build 192 Could you point me to the SPOF? :notworthy: What exactly is already works using negative block ids, what is not working, what happens when negative block ids are used in the rendering process and...
  10. begla

    Playing Terasology in your browser

    I've configured an automatic build script which updates the Java applet here on my server using the latest code base of Terasology available on GitHub. So if anything new appears on GitHub, it can be played minutes later in your favorite browser. Neat! ;) The applet now also makes sure that your...
  11. begla

    New community portal online!

    We've just finished setting up the new community portal replacing our good old phpBB 3.0 powered board. AlbireoX kindly contributed this XenForo license – thank you! We actually have not finished setting everything up yet and there may be a lot of changes in the forthcoming days and weeks but...
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