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  1. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    very nice, yes that's what i had in mind :)
  2. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Skaldarnar Maybe the color could evolve with the growth reaching the final color with the final height?
  3. glasz

    Besoin d'aide pour la traduction du Launcher

    Pour les motivés : de l'aide pour la traduction du launcher en français est bienvenue. Vous pouvez contacter Skaldarnarmkalb pour plus de précisions. https://github.com/MovingBlocks/TerasologyLauncher
  4. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Hada little blender rendering fun. An occasion to realize that i need to homogenize the models scales ( i did a quick and dirty temporary scaling for the rendering), that the red queen seem to be somehow the wrong red, and that we just need the red knight for the red army to be complete. Btw...
  5. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Ideally, also limited, the map should remain procedural, i can imagine some kind of game with an end, the taking of the ennemy castle, but on a long time period, weeks or months. Once the party is over, you could generate a new map and start a new game. There could be beginners map and more...
  6. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    ATM they only have weapons, so the probably need some tools, rather than doing it with their little hand for those kind of tasks.
  7. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    what are fade in and fade out?
  8. glasz

    Implementation Light & Shadow

    Never ending story?
  9. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    By the way maybe, since we're ont he verge of having the models in game, it would be a good time to start a list of required animations.
  10. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Well two things, first i have some issues with the md5 exporter, second i could still git commit the *.blend files, just waiting for cervator to be available to give me a crash course in gitting :D
  11. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    That hat was a bit tricky.
  12. glasz

    Implementation Light & Shadow

    i like the idea of the floating island, the borders could be like those of a regular checker board. Ideally of course the world should be carried by four giant turtles.
  13. glasz

    Implementation Light & Shadow

    i know we need *.md5 files, i have the exporter but have issues wit it. Janred seems to have more success with it than me so maybe i'll just pass the blends to him :D
  14. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    If we go for the card symbols, we can combine symbols and colors, that would make 4 per side
  15. glasz

    Chris' Music Showcase

    By the way Chrisk i didnt ask for your authorization to use your music with my making of, i hope it's all right :/ I love the waltz, kind of reminds me of yann tiersen music.
  16. glasz

    Implementation Light & Shadow

    I was thinking about the art commit issue, i know all the info is on the internet, but would a simplified github tutorial targeted at asset commit be possible? You know like "git commit for dummies".
  17. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    As for the town management, also i suppose there are many games that could serve as an inspiration, i remember dearly my games of Heroes of Might and Magic. Anybody played that? One interesting thing for exemple was the magic tower : the more floors it had, the more spells were available, and...
  18. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    Here's the hop loop for the black pawn : And here's the third and final part of its making of, with music by Chrisk :
  19. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    I think the building / modification of the landscape part should remain at the center of the gaming experience, as it is mostly the point of voxel landscapes. I dont know how though :p But maybe some slower kind of strategy game, where creation of buildings, gathering of ressources are the main...
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