Search results

  1. F

    Config Subscriber

    The config classes are just plain old java classes without any magic going on. So currently there is no way to get notified when they change.
  2. F

    Design For dev meeting: Next steps to make the game attractive for players that like building

    One of the main rasons why minecraft got popular in the first place was that a lot of players posted the things they made in minecraft via youtube, twitter and other means. For that reason I think it is important that terasology is attractive to players that are creative builders. I think...
  3. F

    Upcoming dev meeting - Alpha & more

    I created a countdown clock for the developer meeting today at 22 UTC: https://countingdownto.com/countdown/terasology-developer-meeting-countdown-clock
  4. F

    Design Editable GUI Layer

    @Cervator I think a configurable/editable UI is even more imporant that a radiant menu Currently modules hardly ever extend the constantly visible UI, because it may overlap with other modules that do that. If the user can edit/configure the UI, that would change. As a developer you would not...
  5. F

    WIP generic creatures

    Hi, very nice, so many animations already :D I worked on preparing a module that combines your simple model and my very basic AI which makes it walk around randomly. I got it somewhat working by editing the model and animations manually so that the head is no longer a root bone. It's now...
  6. F

    Decluttering the WorldRendererLwjgl class

    I think I said this before: No one currently active knows the graphic code inside out. If you asking yourself "Can I rely on the code to have a behavior X?" Then you should also ask yourself "Is there any gurantee that it stays that way?" If you need then the behavior X, then the next question...
  7. F

    Resolved terasology server crash issue with log file.

    I created the following pull requests to address the permission issues: https://github.com/MovingBlocks/Terasology/pull/1438 https://github.com/Terasology/WoodAndStone/pull/29
  8. F

    Intro what is that bearded figure doing behind the chimney!

    Nice progress! Btw. @glasz is working on a deer (he posted a video) and I am working on an AI for the deer using the behavior trees from @synopia. I created a pull request for the Pathfinding module with a very first basic stray AI. I think splitting it in modules is a good idea. So I plan to...
  9. F

    Archived Two wild ideas.

    About 1.) Raytracing is good for getting realistic results, but it is slow. There is a reason for it not being used in games. About 2.) I guess your suggestions are more for the far far future. While I find the idea of sound rending cool, it seems to be a very difficult topic. The sound rending...
  10. F

    Intro Ping...

    Hi Limeth, welcome in our community. Most communication is done via IRC and github.
  11. F

    Is the renderer single-threaded?

    I don't think that there is currently someone who is active and knows the render code in and out. So you have to check for yourself if that is the case. One useful tool for checking that is to let the ide show the call hirachy. In idea you can do it via menu -> Navigate -> Call Hirachy The...
  12. F

    WIP Screenshot and video collection

    This is a collection of cool screenshots and videos I have seen from terasology. If you know some more please let me know so that I can add them to the list: A fluid system that powers windmills from @Josharias: A screenshot of a noise algorithm from @Esereja: Considering that terasology...
  13. F

    Three questions

    Regarding point 1: Yes I also assume that it influences the time til it responses. I suggest you start terasology and try it out to check if it is indeed so. If yes I would recommend to replace the 100 by a constant and explain in the javadoc of the constant why it is 100 and not higher...
  14. F

    Intro Greetings awesome developers!..

    Hi, welcome in terasology community.
  15. F

    Three questions

    About 1.) The comment is older. So maybe it's a good idea to check which value is better before changing either the comment or the constant About 2.) I think it is a good change About 3.) Yeah looks like dead code to me too
  16. F

    Maintenance gestalt-asset-core

    I am looking forward to it. Some further asset library features you may want to keep in mind while desiging how it works: "Preloading" of Assets to avoid game slowdowns at the start of a game: e.g. the framework scans a module for asset usages and loads them either while the game loads or...
  17. F

    Intro what is that bearded figure doing behind the chimney!

    Hi, welcome this is an nice but old tutorial like video from @synopia on behavior trees:
  18. F

    Terasology Code Style Conventions

    I think that statement is outdated. Checkstyle is currently checking that there are no * imports. I agree the author of that checkstyle rule that * imports are bad, as they can lead to possible name conflicts.
  19. F

    Archived every thing is black

    I noticed "22:59:25.262 [main] WARN o.t.engine.internal.TimeBase - Delta too great (189424806), capping to 1000" The delta is absudly large. How long did you have the window open? Maybe the game wrongly assumes that it needs to simulate a very long time.
  20. F

    Archived Persistence Ids: Get rid of data that needs to be saved even if the chunk/player is unloaded

    Propably not, but it's to early to promise anything.
Top