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  1. dei

    Per-block data storage

    thanks for the hint to use bitset, it seems to differ which jvm you use, (or which oppinion you believe). On http://stackoverflow.com/questions/1907318/java-boolean-primitive-type-size they write that boolean[] really uses 1 bit per boolean + a little overhead of course. Perhaps the writer of...
  2. dei

    Per-block data storage

    Seems like this thread is missing from the old board, or am I too dumb to use the search-engine? http://board.movingblocks.net/viewtopic.php?f=4&t=173 The current architecture, as far as I understand it, uses simple byte-arrays and saves everything in the world including air-blocks. (its...
  3. dei

    Animals and races

    This voting would be made possible introducing a ideaTorrent or something similar but for all features/art... Already proposed this in another thread. So might become reality hopefully soon.
  4. dei

    Lost Overview in Board

    As a Ubuntu user I admire the way Canonical has organized its development. Less elaborated concepts or ideas to be splitted and voted on (like now on this Board) are managed in their IdeaTorrent (http://www.ideatorrent.org/). Then translated into a Blueprint (=Feature-Issue) in their...
  5. dei

    Lost Overview in Board

    I don't know how it feels for you, but we have a lot of valuable discussions, ideas and feature-requests in this board which is time consuming as a dev when looking for something to implement or design. Wouldn't it make sense to summarize the contents in a central structured way? In the...
  6. dei

    Inactive Miniion

    Does anyone knows the game uprising? It was a (early 3D, with pixels dimensions of around 1 meter) first-person tank-shooter with some helping units like tanks, infantry, airplanes and bombers. They enabled the player to engage in battle himself while commanding his units using the F1-12 Keys...
  7. dei

    World Generation

    Ahh, Stargate brings me to another Idea regarding multiplayer: Why not make it possible to travel from one server to another? Ok, servers would have to approve other servers from where you can travel to it to avoid cheating by manipulating your transferred inventory. Another Idea would be to...
  8. dei

    World Generation

    Another perhaps dumb question: Why not simply 'teleport' the player from one end of the map to the other (like the snake game on nokia portable phones). This way directions on the compass are always the same and the player can walk around the (semi-)world. Of course the edges have to be...
  9. dei

    World Generation

    One question: What target-group do you have for your game? Geeks? Quantum physicians? ;-) Do you really think a Torus-World is the type of world where every player wanted to play in and is able to imagine how this could be possible? If you derive from the standard (our spherical world) and its...
  10. dei

    Inactive Crafting

    Great Idea with this above grammar, although I like Immortius' idea for helping the user find out what's possible. With this thing of grammar it could be possible to record some basic recipies (in scrolls or books) to simplify things to input and output and 'use' these recipies as one block...
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