Search results

  1. glasz

    Modularize flower generation

    I havent put much thought into it, but as for now things work this way : each sprite is in an individual 32x32 image named this way : fl_a_01.png (for example) the letter a is the layer, and so it's the same for all sprites of the same layer, and the end number is individual.
  2. glasz

    Modularize flower generation

    Thanks metouto , eleazzaar provided some great sprites and ideas :)
  3. glasz

    MD5 import issues

    So i redid the rig and anim of the red pawn, following Maternal suggestions, and i have now a hoping red pawn that show right in my model viewer :) I commit my exports here : https://github.com/glasz/TeraMisc/tree/master/lightandshadow/redteam/redpawn for testing. Naming is a bit messy, we...
  4. glasz

    Game balance and longevity

    Grinding, to me, is kind of a projection, in an imaginary worl, of the workplace. You do boring, repetitive tasks, just to maintain your right to exist in this world, and advance your career. I think this mecanisme has been maintain in most MMOs just for its capacity to induce some compulsive...
  5. glasz

    Modularize flower generation

    Another fix : the grey channel color swapping wasnt working (the greys remained grey)
  6. glasz

    Modularize flower generation

    I think i corrected the A B layer thing :
  7. glasz

    Modularize flower generation

    eleazzaar oh, ok. and they are on 2 separate layers so one is on front and the other is back, ok, i get it now. As for palettes : yup i think i understand : set a full bright color, a full dark one, and interpolate between the 2 depending on chanel value?
  8. glasz

    Modularize flower generation

    Cervator : i put the sprites layer in the wrong order, the change is not spectacular :D There certainly needs to be some more tweaking with palettes. What i would like to do in the next steps is some kind of app where you can load your sprites and palettes, and see the result directly. I hope...
  9. glasz

    Modularize flower generation

    I think it's right this time, it's getting complicated :p
  10. glasz

    Modularize flower generation

    Ooops, i just realized i did the color thing completely wrong, hang on.
  11. glasz

    Modularize flower generation

    Here's another iteration, with eleazzaar new sprites. I followed Immortius suggestion and made 4 palettes, 1 for greyish like color (grey channel), one for greenish (green channel), one for pastels (blue channel), one more flashy (red channel). Each palette has 16 colors. At the moment i use the...
  12. glasz

    Modularize flower generation

    socram8888 : Your system seems interesting (although i must say how it exactly works goes a little over my head), but the thing is : the issue here is not to have enough colors. First, just working with the RGB channels that shaders use, we can have more than enough. Second : the problem with an...
  13. glasz

    Modularize flower generation

    Sure, we can have a fouth layer.
  14. glasz

    Modularize flower generation

    I agree, but my idea was to test that system on plants, and then to extend it possibly to a whole world, this way we could have sort of "themed" worlds. Next thing on my list is to try some kind of animal generator, wich will use the same kind of palette system, and for animals B&W will be...
  15. glasz

    Modularize flower generation

    Immortius : yes we could organize things like that. In any case a little more thinking into the color use is required :) I'll try to make other palettes when i have some time, but if somebody else is willing to do it, they're welcome. Note : we'll also have to figure out a sprite system that...
  16. glasz

    Modularize flower generation

    No i didnt use grey. My original idea was to not change the grey color at all, so as to have "pure" black and white at least (allways usefull). Buut yeah there is the possibility to use it as a fourth color, as you suggest.
  17. glasz

    Modularize flower generation

    eleazzaar Yup, i used the same 3 colors for the 3 sprites, but this can be tweaked of course. And yes there is the possibility to use a different palette for each base color, that would make sense. [edit] and also next iteration i will add the generation of plants with only one or two of the...
  18. glasz

    Modularize flower generation

    So, here is a prototype using eleazzaar sprites combination. The palette is certainly a bit to psychedelic :D and the sprites probably need to be done differently so as to make the different flowers more distinct, but on the principle it works. The python code : from pandac.PandaModules...
  19. glasz

    MD5 import issues

    So, thanks a lot to Maternal for solving the blender export issue : what we need to do is to triangulate all faces of the mesh. Having done that on the red fool i could export it and view it in the model viewer. The bad news being, as explained above, plenty of things are wrong with the...
  20. glasz

    Modularize flower generation

    Immortius : yup, this prototype was just meant to demonstrate the tech, i made this palette quickly and without much care. The important thing is the possibility to use many different palettes. If anyone wants to provide their carefully composed palette i'll use it :) eleazzaar : thanks for...
Top