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  1. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Light and Shadow – Fortress Frenzy (Castle Dash?, Quick Castles?, Other ideas welcome) Last Friday in IRC we discussed a new possible game mode for Light and Shadow. This new game mode is highly influenced by the capability and potential of our minion AI. The game will be for two players or...
  2. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    That's correct. Sexy, stripper shoes. In the concept art I sort of saw them fused together at the heels. But if you want to make them independent to give her a nice sassy walk, that'd be cool. Or you can force her to hop. I'll leave that up to you. :)
  3. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Thanks for the read through guys ... sorry for all my cut/paste booboos. I was hurrying out the door last Friday and slammed all that in without proofing. Mostly I want to get a general sense (high level) of the milestones and what sounds feasible to everyone. I revised my thinking about the...
  4. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Pawn Storm Overview The goal of the Pawn Storm module will be to: Defend your king from attack Kill the enemy king To do this the player will: Build walls and attack enemy pawns in order to defend the king Kill the opposing King The gameworld should spawn a rectangular playing field...
  5. SuperSnark

    Archived Searching for a pixel artist

    Walking Animation <--sprite sheet PNG <-- sprite sheet GIF I have no idea why the background goes pink .... :(
  6. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Awesome glasz! How about some panting tongue action? :)
  7. SuperSnark

    Archived Searching for a pixel artist

    Yep, I was thinking the same thing Chris. I'm definitely learning as I go. =) I think I'm going to come up with a generic walk first, from multiple angles - front/back/left side/right side first. I think that should be pretty simple. Then I'll focus on smoothing out the combat swing...
  8. SuperSnark

    Archived Searching for a pixel artist

    I'll mess around with the background some more. Anything you have in mind? Maybe a more "wood" kind of theme or ... hmm. Well, any ideas let me know. =) Or .... what about no background? Just have the UI elements float over the graphics?
  9. SuperSnark

    Archived Searching for a pixel artist

    Here are the XP and heart changes
  10. SuperSnark

    Archived Searching for a pixel artist

    UI Changes .... How is the stone look? I changed the circles into hearts and the bar. Thoughts?
  11. SuperSnark

    Archived Searching for a pixel artist

    I was an idiot and had my monitor plugged in else where ... so the puter was on 5 minutes and then died ... lol
  12. SuperSnark

    Archived Searching for a pixel artist

    I had an animation 99% complete for him when my power went out last night - lost it all :( Glad you like him. If he looks OK to you I'll go ahead and make a full sprite sheet with side, walking, back, and a basic attack.
  13. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Card thrower!!! Brilliant!!
  14. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    I like the Points = Barriers thing ... kind of cool since you rack up points as you go and need the barriers more as you go. The Dice Launcher concept could function like their cannon.
  15. SuperSnark

    Archived Searching for a pixel artist

    Here's a possible hero character - if you want more of a "boy-hero" in a way that Link is. I thought if we wanted to make him independent of the Sun/Moon tribes which are Red/Gold and Silver/Purple (respectively) that maybe a nice blue/green would work. If you'd like him a bit older I can see...
  16. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Was re-listening to Chamber of Darkness as well ... That may be a great bridge between the above and "fight" music during a battle sequence.
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