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  1. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    The White Chamber
  2. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    UberWaffe: I don't want to limit the player on what he builds or how he builds. Conformity of function is good, but so is free-form building. So, if your blacksmith shop is built to look differently, great. If you're missing a few bricks or decide to put in a window, that'd be totally OK...
  3. SuperSnark

    Inactive Firmament & Reflux Magic system

    This concept of magic with a moral (perhaps) and physical cost as opposed to a resource cost is very intriguing. It reminds me of the Fullmetal Alchemist anime. I love the potential possibility of world alteration/bending this brings about in terms of gameplay. There's an indie game I've...
  4. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Yep, that was my intention glasz. Black is angular, and less symmetrical. Red is rounder, more symmetrical. These aren't completely hard/fast rules, but that's the general intention. The black pawn, yes, I was thinking if you looked at him from the top down, his body would be a square/diamond...
  5. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Thanks for compiling all this UberWaffe! It's actually nice to see an organized list of requirements. =)
  6. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Here's a take on the "Adventurer" player character. Bit swashbuckler-y. Ideally I'd like to be able to have a female player character model as well and perhaps the ability to swap out three main body parts - the head/hat, body, and foot, so that players could mix and match a bit. This...
  7. SuperSnark

    Implementation Light & Shadow

    I like this idea. This could be the Osgiliath of the Realm (contested ruined city). Just because the White Avatar wasn't as ambitious with his world vision as the Black and Red doesn't mean he was idle. The buildings around the pachisi board could be ruined temples, libraries and other peaceful...
  8. SuperSnark

    Implementation Light & Shadow

    Lol ... This entire world is simply a microcosm of germs on Gooey's head! Or warring factions of lice. Ewwww. I think single player is very do-able if our Ai is robust enough. It could ramp up at preset difficulty levels. Build standardized structures when resource levels are met, etc.
  9. SuperSnark

    Implementation Light & Shadow

    The map over in the L&S thread is the idea that the world is a giant game board suspended in space. Fairly massive though despite this ... and you can definitely fall off of it. I think Cervator mentioned something about hacking it up into floating islands as is also mentioned here. An...
  10. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Perfect! The bounce in the hat is just right. :) I like the head bob too.
  11. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Cervator how do we get some of @glasz's models into the game and start hopping them around?! I want to play with these guys!
  12. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Maybe to start with each ore type is simply found at various levels of scarcity without faction function ... in terms of crafting. But perhaps in terms of availability or discovery, maybe both sides would have to enter enemy territory to mine certain ore for higher level crafted objects. For...
  13. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    I hadn't even thought about faction based ores! I like Skaldarnar's idea. Is there any way to make these non-boxy objects? It'd be cool if the ore was maybe just a shiny-highly reflective heart, without the cube at all. Like you're digging through the earth and run into a pocket of these...
  14. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    In regard to the overall gameplay style, as Rasmus said, I think it will evolve. The focus, in my opinion, should be on three major areas: Building (free form structures + crafting) Town buildings for crafting and refinement of resources Towers and walls for defense Siege weapons...
  15. SuperSnark

    Dagsê!

    I'm also horrible at completing things. Maybe with all of us together we can get something done! Welcome!
  16. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Sweet! Another recruit joins the battle! Nice work as always glasz. Really like the music too Chrisk
  17. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Cervator - Billboards I guess would be the correct term. Nice wavy pink/gray grass. And then of course we'd need the poker chip and backgammon shaped trees. :) For trees, would we want to create custom 3D assets, or would we use the game engine to build them? If we use the game engine...
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