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  1. C

    Implementation Shattered Planes

    Ok the banner thing will have to do for now :). At least I can figure out then how I'll place them while somebody hopefully someday makes a vine texture :D.
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    Implementation Shattered Planes

    Support for simple biomes added. Just copied the stuff from the coregen. Now there are finally some plants, trees and diversity :) Still have to find the vines though. I only read rumors in the L&S module repo about them but they don't seem to be implemented. If someone know where I can find...
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    Implementation Shattered Planes

    Ok well then I'll relax a bit about performance @Cervator :p So new update is out: https://github.com/Terasology/ShatteredPlanes/tree/master Featuring: -Rifts inbetween land which are sporadically filled by skyislands which will serve as bridges between the shattered planes: Also the border...
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    Lore

    I really like the idea of searching and finding technology or even trade it, some sort of blueprints e.g.. An intricate magic system surely would create a nice gameplay element! Couple crafting and magic capabilities with a sort of characterskill progression and one should get a nice rpg. Though...
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    Implementation Shattered Planes

    Wow, thanks @Cervator :) Can I ask what cpu you are using? As I run this on my linux i cant use my dedicated gpu and therefore cant judge performance :D. Btw this could propably run much faster if there would be a way to use gpu for vector/matrix calculations. I imagine it to be a big...
  6. C

    Implementation Shattered Planes

    New Update! Now with oceans and beaches, reworked canyons and simple biomemechanics :) Skyislands should now become bigger the more you walk away from spawn. Though they are a bit chaotic at the moment but I like it that way :D https://github.com/Terasology/ShatteredPlanes/tree/bugridden
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    Implementation Shattered Planes

    ahh and I can't stop playing around... Added floating islands...at least a simple concept to keep me occupied. Now some waterfalls from the islands down into the canyons would be epic :D. Actually I should learn for an exam but somehow this got me hooked up :( Btw @Cervator , should I post such...
  8. C

    Design City and Population Simulation

    @Cervator thanks for the info :), thought I activated it ouch. Should work now. The design may be huge but thats more to think of as a helpful motivation as it will hopefully create an enjoyable gameplay. I added parts of my timeline for more detailed implementation steps and a rough order, at...
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    Design City and Population Simulation

    Hey guys, as some of you may know, I applied for the GSOC project Agent based land usage. However, I took the freedom and extended that idea a little bit and ended up with a roadmap to get to growing and evolving cities with their own market, needs and production. This will make room to give...
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    Implementation Shattered Planes

    took the challenge... Welcome to easter egg canyon, where giant easter eggs are hiding between the peaks. Good luck searching ! :D code is here: https://github.com/Terasology/ShatteredPlanes/tree/bugridden
  11. C

    Implementation Shattered Planes

    @Cervator Nice thanks! :) uploaded my current versions to it. Now I only have to get rid of that annoying bug before I can continue. Although I have some ideas where I want to go with it now. :) I want to do something similar like the concept in No Man's Sky with more and more abstract and...
  12. C

    Implementation Shattered Planes

    Done @Josharias Thank your very much! :) Here's the link: https://github.com/CptCrispyCrunchy/Canyon-World/tree/bugridden
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    Implementation Shattered Planes

    Uff, I tried the border thing @Josharias with @Updates(@Facet(value = SurfaceHeightFacet.class, border = @FacetBorder(sides = 4))) then grabbing the surfaceheightfacet with region.getRegionFacet(SurfaceHeightFacet.class) getting the worldregion with: worldRegionExtended=facet.getWorldRegion()...
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    Implementation Shattered Planes

    Hey, @Cervator ok well then, sticking only to canyons would be a bit boring. Let's called it "shattered planes" as it will motivate me to create more psychadelic terrain and implement biomes and such :D. I do much appreciate it! :) @Josharias Sorry for being a bit slow minded with borders...
  15. C

    Implementation Shattered Planes

    Thanks for your help and for reading my code @Josharias :). The unusual placement of this setWorld() was back from an very early experimental stage of my work, but yes it was intended. I did some weird stuff which made that necessary. Unfortunately, the code was pretty old (no filters were...
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    Implementation Shattered Planes

    Wow thanks @Cervator ! :) It would be an honour to see it in an official module :) :) ! Although I'd like to wait with that until everything is clean of bugs :). I had an other idea concerning a fix. However, for that to work I'd need a reference to WorldImpl inside my FacetProvider, which...
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    Implementation Shattered Planes

    Thanks @oniatus! :) I read that tutorial and this part in particular more than once, however no immediate solution occured to me. I'm still a bit confused with the details with regions and borders an such (although I read the source code of those.. I might have to dig deeper into worldbuilder...
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    Implementation Shattered Planes

    Hey, here's a quick update of my work and a little help request. I'm quiet satisfied with the filtering approach. In the end it has gotten a little complicated but a contrast filter + a smoothing filter (which creates a pretty nice erosion effect) did the job. Now it's about tweaking the...
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    Implementation Shattered Planes

    Good ideas! I think I'll give that a try with a "contrast" function (has someone implemented that yet?). I'm thinking of gaussian with an amplitude which rises with the height to get that sharp peaks (gaussian(radius)*surfaceheight*constant or something alike). The constant here could function...
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    Implementation Shattered Planes

    Name: Shattered Planes Summary: A worldgenerator which aims to produce unique and surreal terrain features. Current Goal: Playability and new unique biomes. Curator: Cpt. Crispy Crunchy Location: https://github.com/Terasology/ShatteredPlanes Todo list: Add ores and use the Caves module on...
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