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  1. Josharias

    Implementation EventualSkills

    Added an integration module with ManualLabor. This puts some skill requirements for crafting certain items. Also, there is a skill to improve the crafting time of assembly.
  2. Josharias

    Tweaking Manual Labor

    Add the ability to tweak processing times based on the player or workstation with ModifyProcessingTimeEvent.
  3. Josharias

    Implementation EventualSkills

    UI Screenshot. Bring up this dialog with the 'k' key.
  4. Josharias

    Implementation EventualSkills

    Name: Eventual Skills Summary: A library for adding time based skill leveling. Borrows some math from EVE Online. Scope: Mod Current Goal: Curator: Josharias Github: https://github.com/Terasology/EventualSkills Compatibility: Singleplayer, Multiplayer Vision: Provide a set of systems to allow a...
  5. Josharias

    Tweaking Machines

    Pink fluids finally fixed. Water in a tank now uses the fluid registry to determine color. Not really fancy yet, but it is better than pink!
  6. Josharias

    Implementation SimpleFarming

    Added cheat tools to help with diagnostics. The GrowthCan and the UnGrowthCan. Using the item on a plant will trigger it to grow or revert back a stage. There is still something fishy going on with changing the blocks in the world to the new block that I have yet to figure out.
  7. Josharias

    Archived General help..

    The indicator is from the WorldyTooltip. I suppose I should include it in the default module selection as I have it on in the video. Currently you have to enable it yourself. The unknown items definitely sounds fishy. You get question marks on all the item icons, right? (As opposed to just just...
  8. Josharias

    Tweaking Manual Labor

    Most definitely getting some of these gameplay rules into a unit test would be awesome. However, I have not yet tried very hard to get the correct environment set up for unit tests to accomplish this. There is a whole bunch of balancing that has yet to happen with recipes in general. If...
  9. Josharias

    Tweaking Manual Labor

    My personal goal is to minimize if not eliminate this disambiguation through having a wide variety of items to craft together. Basically, making this problem go away just by careful planning. Until then, it is definitely a non-intuitive mechanism. Any suggestions are welcome. :)
  10. Josharias

    Implementation Josharias Survival

    Heyo @prestidigitator It does indeed look like I missed that dependency. It should have allowed using the crude hammer to assemble the hearth and fireplace.
  11. Josharias

    Block.getDirection()

    @Marcin Sciesinski and @Immortius, you guys had a discussion about Block.getDirection() on IRC. Since both of you are offline, this is the next best communication mechanism. It sounded like you two were pointing out that Block.getDirection() does not fully describe the different rotations...
  12. Josharias

    Tweaking Machines

    Cool. There were also some situations where items got stuck in a chest or on a conveyor, not quite sure what they were all about. Also, there is a visual oddity when the items entered a chest at the end of the line that didnt happen in the updateloop approach. I definitely see the advantage...
  13. Josharias

    Tweaking Machines

    @Marcin Sciesinski: I did some performance testing with the new event handler driven model for the pushing and pulling inventory system (the IRLCorp conveyor belts). Unfortunately things didnt work out as awesomely as we would have liked. Any ideas on how to improve things? Update Loop...
  14. Josharias

    Tweaking Worldly Tooltip

    Presently, there is a HUD ui element that can display additional information about a block entity that is currently being targeted. One can extend the information using the same mechanism as the inventory item tooltips. This seemed to satisfy my initial urge of assisting with basic diagnostics...
  15. Josharias

    Tweaking Manual Labor

    Added crude shovel and crude axe. Removed stone tool, because it was confusing what to do with it.
  16. Josharias

    Implementation Josharias Survival

    One may use the rocks from the surface to create the starting crude hammer, which can then be further refined (by smashing with another crude hammer) into an axe and shovel.
  17. Josharias

    Implementation Josharias Survival

    Blueberry bushes and rocks now generate with the world.
  18. Josharias

    Implementation SimpleFarming

    I am hoping to add ground preparation features as optional extension mechanics. The goal was to get a base mechanic to grow from (pun intended). :) The tricky part with growing crops is being able to get from seed to plant block and back seed again if needed. This fulfills that portion of it.
  19. Josharias

    Implementation SimpleFarming

    Name: SimpleFarming Summary: A library module with easy to understand planting/growing/harvesting mechanic Scope: Mod Current Goal: Curator: Josharias Github: https://github.com/Terasology/SimpleFarming Compatibility: Singleplayer, Multiplayer The desired gameplay mechanic goes as follows...
  20. Josharias

    WIP My pixel-art icons

    @Skaldarnar, the icons from your post are in the plant pack. (https://github.com/Terasology/PlantPack/blob/master/assets/textures/items.png) @Trekmarvel, I will get your other icons in there soon too!
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