In Steam, you can create a new depot for each language, so only the files that are needed for that language are downloaded. This is similar to what happens for the different operating systems, except with language you can choose what language you want for each game in the game properties...
The 1.1.0 release candidate is now up on Steam on the Beta branch which is still password protected.
It would be good to do an announcement and make the Beta publicly available.
Not sure what you do in Terasology for release notes. It would be good to get people to test the Linux version as...
Here's a quick run down of the steam build process and instructions on how to manually upload a new build should anyone need to do it. The future goal is to setup a dedicated build machine that will be able to automate this process.
Prerequisites
You need to be a Steamworks developer with...
Now that we are close to having a release on Steam, I've been thinking about integrating the Steamworks SDK to allow Steam Achievements. I thought I'd start a thread to get some ideas going about what achievements we should have in the game.
Post you Steam Achievement ideas below...
Hi Tom, welcome. Sorry to hear about your house getting burned up.
Thanks for reporting these, we'll be sure to look at them at some stage.
The save game isn't really set up at the moment, but it is on the list of things to do.
A small update. I've added some brakes, so that applying them will slow the ship regardless of which direction it is travelling. This is currently mapped to the right-Shift key.
Like @theotherjay has mentioned in another thread, I too was interested in applying some sort of reverse thrusters / brakes. I've created a branch to do some experiments with the controls and have taken it a step further to include sideways thrusters. The controls are operational, but there's no...
Hi there. Like @theotherjay, I too stumbled across this on Steam. I think the game looks pretty fun and was excited about it being open source. After downloading the source, I followed a similar pattern and also implemented "brakes" that act like reverse thrusters. Funnily enough, I don't think...