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  1. SimonC4

    Proposed Features/Enhancements

    In Steam, you can create a new depot for each language, so only the files that are needed for that language are downloaded. This is similar to what happens for the different operating systems, except with language you can choose what language you want for each game in the game properties...
  2. SimonC4

    Version 1.1.0 Release Candidate

    The 1.1.0 release candidate is now up on Steam on the Beta branch which is still password protected. It would be good to do an announcement and make the Beta publicly available. Not sure what you do in Terasology for release notes. It would be good to get people to test the Linux version as...
  3. SimonC4

    Steam Build Instructions

    Here's a quick run down of the steam build process and instructions on how to manually upload a new build should anyone need to do it. The future goal is to setup a dedicated build machine that will be able to automate this process. Prerequisites You need to be a Steamworks developer with...
  4. SimonC4

    Steam Achievements

    Now that we are close to having a release on Steam, I've been thinking about integrating the Steamworks SDK to allow Steam Achievements. I thought I'd start a thread to get some ideas going about what achievements we should have in the game. Post you Steam Achievement ideas below...
  5. SimonC4

    Bugs Thread

    Hi Tom, welcome. Sorry to hear about your house getting burned up. Thanks for reporting these, we'll be sure to look at them at some stage. The save game isn't really set up at the moment, but it is on the list of things to do.
  6. SimonC4

    Experimental Controls

    A small update. I've added some brakes, so that applying them will slow the ship regardless of which direction it is travelling. This is currently mapped to the right-Shift key.
  7. SimonC4

    Experimental Controls

    No, that's not me. My Steam name is SimonC4. It did inspire me to work on the key mapping though :)
  8. SimonC4

    Experimental Controls

    Like @theotherjay has mentioned in another thread, I too was interested in applying some sort of reverse thrusters / brakes. I've created a branch to do some experiments with the controls and have taken it a step further to include sideways thrusters. The controls are operational, but there's no...
  9. SimonC4

    Possible adoptee project: Destination Sol

    Hi there. Like @theotherjay, I too stumbled across this on Steam. I think the game looks pretty fun and was excited about it being open source. After downloading the source, I followed a similar pattern and also implemented "brakes" that act like reverse thrusters. Funnily enough, I don't think...
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