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  1. Cervator

    Evil Empire

    Hi @ererbe :-) Kinda. We have merged in the initial Gestalt integration which has been our focus. @SigmaOne recently joined in and made a couple new ships already. @vampcat is working DestSol over the summer while paid to do so by Google, intending to improve the ease of adding ships. So that...
  2. Cervator

    Games in our "sphere of interest"

    Nice find @Trekmarvel ! That looks vaguely familiar and might be one of the early age Kickstarter entries that pulled in 5-6 digits several years ago that I've mentioned elsewhere as an interesting period. Sadly it also seems like it is one of the ones that failed to deliver and probably...
  3. Cervator

    GSOC 2017 - finals & results - 10 projects!

    @Nihal Singh wins the "earliest blog post" award! :D http://nihal111.github.io/2017/05/08/GSoC-week1-2.html Note: Nihal is starting early due to some obligations toward the end of summer. It is still officially the bonding period and regular work doesn't start till the 30th or so. In the...
  4. Cervator

    Join to Dark side!

    No other Discord, just the one :-) Slack is the same kind of tech, they're all IRC 2.0 just with different features and focus points. Slack is a fair bit more polished than Discord, but more aimed at professional teams while Discord is all about gaming. Nice Dart!
  5. Cervator

    Join to Dark side!

    I'm getting to use this answer repeatedly these days: first one, then the other :D Just get the ship working first of all, maybe just as another boss / mini-boss in the second system. Then we could consider added faction, added system, etc. One at a time, keep going, never stop! We do have a...
  6. Cervator

    Intro Hello! I'm EmilioBucha

    Yeah music is a somewhat rare topic and there aren't any current outstanding requests. @Chrisk prepared us a two volume soundtrack quite a while ago which is a solid amount of music and @NeonInsect likewise has made some music for our other project Destination Sol :-) However one new request...
  7. Cervator

    GSOC reveals May 4th and play test May 6th!

    Tentative build for the play test is Omega #723: http://jenkins.terasology.org/job/DistroOmega/723/artifact/distros/omega/build/distributions/TerasologyOmega.zip Still only tentative however and the server isn't up yet. I am hoping maybe we can find a fix for...
  8. Cervator

    GSOC 2017 - finals & results - 10 projects!

    GSOC PROJECTS ANNOUNCED AND THERE ARE A FULL 10 OF THEM WOO! At last :D I created a summary in a Post in Slack, that way anybody within Slack (generally confirmed contributors) can help edit it to keep it accurate, while the public can view it using this link. It includes project name, summary...
  9. Cervator

    Intro Howdy!

    Hey there! Glad to hear from you, sorry about the late reply. Neat to see somebody found us via up-for-grabs.net :-) Fun fact: I mentioned us using that site at a session at the Google Summer of Code Mentor Summit last year ... and the author of the site spoke up saying oh he's the one who wrote...
  10. Cervator

    Contributor Greetings, from kaen

    Good to see an intro post from you at last! Badged :-) +1 for Ornithopters. I played Dune 1 a reeeaaaally long time ago and one of the most memorable things IMHO was learning what in the world those were, hehe.
  11. Cervator

    Intro Hello! I'm EmilioBucha

    Hey there! Belated welcome :-) You've come to the right place to do all those things! What would you like to work on the most? If you haven't yet check out the Dev Setup on GitHub so you can get a source workspace going and run the game that way. Let us know if you run into any issues :-)
  12. Cervator

    GSOC reveals May 4th and play test May 6th!

    Our regularly scheduled play test is Saturday May 6th and will start around noon US Eastern Time (you can subscribe to our calendar and probably get converted times that way). Details on the build to use will be posted here closer to the event :) The GSOC slot requests have been submitted to...
  13. Cervator

    WIP "Evil" Gooey counterpart

    I occasionally look around for promising artists that might be able to help us out with Terasology stuff, including commissioning work (with personal funds) to get stuff started at times. Enter a recent request I made for the author of Flipside (which by the way is a neat webcomic, read it!) for...
  14. Cervator

    GSOC 2017 - finals & results - 10 projects!

    Time for another update: We made our slot decisions were made a little while ago and we're just waiting for Google to make the announcement on May 4th (we can't give out further details until then). As I'm about to post as news elsewhere our next multiplayer test session is the Saturday two days...
  15. Cervator

    Archived cra cra Crash!!??

    Hey again - I'm out of town but nearly back home. Did you have any luck redownloading? Noticed in the other thread. We really need more details (log files) to have a chance to help diagnosing the issue ... :-) If you haven't tried the game itself yet perhaps give the direct game download a try
  16. Cervator

    GSOC 2017 - finals & results - 10 projects!

    Slight bump: We are now in the slots request phase where we as an org have to pick a minimum and maximum slot amount we expect we'll be able to match students and mentors for. Been a busy last month but a more quiet last week or two, at least in the open. Lots of review and such behind the...
  17. Cervator

    Suggested Design and cities

    Handling floaters is relatively straight forward, it just takes a bit of effort. I even managed to do something like that years ago as part of a block integrity system to make sure unsupported blocks would disappear - if I could get that working (even if very poorly) actual smart contributors...
  18. Cervator

    Suggested Design and cities

    I never did get into any sort of graphics work on the Amiga, but can vouch for my viking roots coming originally from Denmark :D There is a "Cinematic Camera" option in-game that sort of stabilizes the camera - with flight enabled you can fly around normally yet get a nice smooth flyover effect...
  19. Cervator

    Suggested Design and cities

    My first computer was an Amiga 500. I remember that thing - lovely days. Civilization I, Settlers (first one even in German, not English, as that's the only one I could find!), Populous (I think?) and so on :-) Yeah simply drawing out some city blocks would be useful. The MMO in development...
  20. Cervator

    Suggested Design and cities

    Hey there, good to see you made it on the forum :) So the base setup for Terasology is far more "raw" than you'd get out of Minecraft or probably MineTest, as evidenced by the "Builder Sample Gameplay" template having literally nothing but a hilly world, two blocks, and the ability to place or...
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