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  1. C

    Contributor Hello!

    Hey, thanks! :) Well that sounds promising! I'm setup with the world generator now and tried some stuff out (got some canyon-like worlds) and got used to the code a bit. Will have a look at that round blocks later :). Theoretically, the marching cubes algorithm used to create that smooth mesh...
  2. C

    Contributor Hello!

    Great! Thanks for the quick help in getting started :). Sorry for that rough formulation of my question, but yes I was refering to the terrain representation :D. So maybe you know the engine of space engineers or no man's sky, creating that smooth voxel terrain feeling. Anyways, I'm gonna get...
  3. C

    Contributor Hello!

    Name: Milan "Cpt. Crispy Crunchy" Ender Social: https://github.com/CptCrispyCrunchy From: Germany Skills / Tools: Programming: Java (favored), C++, C, lua, Haskell, and a bit C#. Machine learning with neural networks (SOM, FFN, Clustering on Github). Numerical programming experience...
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