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  1. overdhose

    Inactive Miniion

    metouto, I did some testing with larger zones, I figured there was a reason a reason Begla chose not to render all cubes in the selection as blue, and i know why now. if you select a large enough area of blocks, performance goes down drastically, to a level where the game comes to a crawl. You...
  2. overdhose

    Inactive Miniion

    specially because Cervator was so dissapointed when he misunderstood : the terassormer yeah... that actually sounds about right... terrassormer.
  3. overdhose

    Inactive Miniion

    it's to bad I wasn't recording... lost a minion he had, how embarrasing. anyway, trying to figure out where he wandered of to, I got shot up in the air jumping out of water... and guess who I encountered on my way down? yupp... the minion. so rest assured, we aren't the only ones affected by...
  4. overdhose

    Inactive Miniion

    young un's always complaining... one day you're not fast enough the other you're going to fast you start to sound like my ex wife ^^
  5. overdhose

    Inactive Miniion

    pretty much yeah... although they are pretty slow at it atm... if you really like I can speed them up a bit again, but I slowed them down as it was a good way to introduce the stat system josh is working on. so they could level up and become faster. Anyway yeah it's still a bit clumsy and i...
  6. overdhose

    Inactive Miniion

    gather craft... building will atke a bit longer I wish you all a yummy cakefest
  7. overdhose

    Inactive Miniion

    small recap and new ui concept there's a small bug that pressing next and then previous gives a different minion, but I consider it a feature for now.
  8. overdhose

    Growing plants ....

    hach nice.... I have plans for that one, thanks metouto
  9. overdhose

    Inactive Miniion

    I actually made this out of it : import org.terasology.entitySystem.AbstractEvent; import org.terasology.entitySystem.EntityRef; import org.terasology.world.block.Block; /** * copied from the attackevent * @author Immortius <immortius@gmail.com> * created as a way to catch minions breaking...
  10. overdhose

    Inactive Candy Stuff

    that's what I mean... but I don't wonna use it without permission :D
  11. overdhose

    Inactive Miniion

    Hmmm I know we shouldn't tough the main engine to much, but I think I'm gonna try to have minions pick up blocks by adding some thing likeblock.send(new DroppedEvent(event.getInstigator())); to the onDestroyed event in BlockEntitySystem, as a hook to catch blocks being gathered by minions.
  12. overdhose

    Inactive Candy Stuff

    hey can I grab those tasty blocks and add them the the oreo mod for the time being, or add them as a seperate mod if you prefer? The oreo world seems empty without them. I'd add chocolate volcanos as a biome if I can figure out how to that.
  13. overdhose

    Inactive Miniion

    don't congratulate people on using the framework for things you aren't supposed to do with it, slacker :raritywink:
  14. overdhose

    Inactive Miniion

    couldn't resist this one... think I'll add the random animations next, but for now it's HAMMER time !!!
  15. overdhose

    Inactive Miniion

    here is a link to the file, to give you an idea of what is in there atm. nameslist.prefab here's my entry: "Dawidh: darling, beloved friend."
  16. overdhose

    Inactive Miniion

    you will all be able to add as much names as you like... The names are loaded from a prefab atm so you can edit it. but it is true I should include the name off all contributors, we also need golden oreos for special spawns like Begla and Immortius hehe ^^ All names should have a structure...
  17. overdhose

    Inactive Miniion

    minions with names
  18. overdhose

    Inactive Miniion

    becoming smoother overal, the oreo builder is back
  19. overdhose

    Inactive Miniion

    short vid with still buggy card creation and new popup at work
  20. overdhose

    Growing plants ....

    I meant oreo obviously...
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