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  1. smsunarto

    Suggested Roman City Generation

    Yep - he have a forum account @mdj117
  2. smsunarto

    Google Code-In 2016 - DONE!

    I also made it into an article :D http://www.thejakartapost.com/life/2017/02/04/three-indonesian-students-win-google-open-source-competition.html
  3. smsunarto

    Terasology Youtube Video Intro

    @Skaldarnar Yep, I think .avi file supports transparency (hence, semi-transparent). I'll upload that to my Google Drive later. I took the logo from the splash site, and I can't seem to find a picture with better quality T-T (Links are greatly appreciated) I was thinking this *might* be able...
  4. smsunarto

    WIP Design Unification Project (Web, Game, etc)

    @chessandgo that's possible. I'll adjust the menu mockup to accomodate this changes. Material design have it's own icon pack which to many is really good and pretty large. We can edit the icon to accomodate the style that we want.
  5. smsunarto

    Post-GCI Module Reorganization/Clean Up

    I've created a Potion Design Template, in which you can easily create new potion textures simply by moving the hue slider in Photoshop :) In case there's some potions texture need updating. -- Thanks @Trekmarvel, We appreciate all your hard works ^^
  6. smsunarto

    Post-GCI Module Reorganization/Clean Up

    Google Code-In 2016 is now over, and now it's time to reorganize the assets of the modules that have a lot of activities in GCI. Some prefab files are all over the place, some textures simply doesn't look right and/or doesn't fit the overall design of the game. To-Do List: Check for any GCI...
  7. smsunarto

    Suggested Dynamically Generating Characters for Glyph-Heavy Languages (i.e. Korean, Chinese, etc.)

    I can vouch that Mandarin (chinese) doesn't work similar to korean. Each specific word has specific writing it (Eg: Basketball 篮球). There's no 'formula' to it. Someone should probably check this, https://www.microsoft.com/typography/fonts/font.aspx?FMID=1510
  8. smsunarto

    GSOC 2017 - finals & results - 10 projects!

    Agreed to what @Florian said, ideally we should want it to be an actual 'gameplay' in which end-user can play, rather than a lot of random stuff jumbled together.
  9. smsunarto

    GSOC 2017 - finals & results - 10 projects!

    Give life to maze gameplay!
  10. smsunarto

    Suggested Maze World Gameplay

    Thanks for the heads up @Florian. I've discussed this with Cerv, and yes he suggested using structure templates and/or Gooey's quest instead using cellular automaton algo for the maze world generation which will be wayyy tricky.
  11. smsunarto

    Intro Hello Everyone!

    Hey @TheOddDolphin glad to have you here! Feel free to hangout at our IRC sometimes :D
  12. smsunarto

    Suggested Roles - helping out regularly in small ways

    I think we already have something similar to that. We use Trello afaik. CC: @Cervator
  13. smsunarto

    Implementation The Genome Module

    @MandarJ SimpleFarming should be left simple per @Cervator request.
  14. smsunarto

    Suggested Maze World Gameplay

    :gooey:
  15. smsunarto

    Implementation The Genome Module

    Hey, I've been working on an extension module. https://github.com/smsunarto/NotSoSimpleFarming We can just work it from there instead of doing 2 seperate repository which means there will be 2 different module too.
  16. smsunarto

    Suggested Maze World Gameplay

    Need recommendation and suggestions. @Cervator, @jellysnake, @MandarJ, @Isaac, @J Young Kim
  17. smsunarto

    Suggested Maze World Gameplay

    Reserved For Update
  18. smsunarto

    Suggested Maze World Gameplay

    How will the player be playing this gameplay? Player will be spawned in a room where they can choose their starting kit. Available Starter Kit: (I could really use a better name) Offense - A starter kit containing weaponry and light-armor. Also contains basic supplies. Defense - A starter...
  19. smsunarto

    Suggested Maze World Gameplay

    Why Maze World Gameplay? The reason is very simple. A gameplay where player's action is somewhat limited, is easier to develop. But wait, limited is not always = boring. What maze world is trying to do is create an isolated world, where we remove the 'sandbox' type of play, and create a...
  20. smsunarto

    Suggested Maze World Gameplay

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