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  1. msteiger

    Inactive Procedural Architecture Grammar

    Thanks for the pointer - the Architectural Grammar thing is quite high on my priority list. I need TeraMath for that though and therefore I'm waiting for TeraMath v1.0 to be tested/integrated in the game first. I continue on it every now and then but no big progress thus far ..
  2. msteiger

    Maintenance Crash Reporter

    manu3d - Great! Yes, just post it here or make a PR like Halamix2 https://github.com/MovingBlocks/CrashReporter/pull/8
  3. msteiger

    Maintenance Crash Reporter

    News Flash: I added support for internationalization today and would like to add some more translations. The following friendly folks did the i18n for TerasologyLauncher: Polish: Halamix2 Russian: Adeon Spanish: aldoborrero English: Cervator (verification) Maybe you guys could also help me...
  4. msteiger

    More Biome Types

    Currently there are 5 biomes: MOUNTAINS, SNOW, DESERT, FOREST, PLAINS. There's an ancient GitHub issue requesting different forest biomes and I'm currently porting a worldgen that supports many biomes: OCEAN, LAKE, BEACH, SNOW, TUNDRA, BARE, SCORCHED TAIGA, SHRUBLAND, TEMPERATE_DESERT...
  5. msteiger

    Besoin d'aide pour la traduction du Launcher

    Frenkz: the labels are stored in two files: English Messages English Labels You can just change the content as needed and send them to us or change the file ending to "_fr" and fire out a Pull Request yourself. Thanks!
  6. msteiger

    Maintenance Crash Reporter

    Good idea! Filed here: https://github.com/MovingBlocks/CrashReporter/issues/3
  7. msteiger

    Tweaking Stackable Chunks

    I ran into similar problems while developing "Cities". The generation pipestart is triggered from the end - the chunk generator - who need to gets data from different providers in a thread-safe(!) manner. ChunkGenerator -> Sector -> Settlements -> Buildings -> BuildingPart To avoid creating...
  8. msteiger

    Maintenance Crash Reporter

    Name: Crash Reporter Summary: A little utility for making crash reporting easier from different projects Scope: A library for facades and TerasologyLauncher Current Goal: Report crashes (stacktrace, log files, etc) on different social platforms Phase: Maintenance (foundation mostly complete...
  9. msteiger

    Wiki Spammers

    I think the website is completely filled up with spam - couldn't find any real content with "Random Page". In my opinion, it makes a bad impression about Terasology in general as it is now .. How about shutting it temporarily down, until a maintainer is found? For now, we could redirect...
  10. msteiger

    Hello, world!

    Welcome aboard! We try to be online often in IRC, so this is a good place to meet and discuss.
  11. msteiger

    Terasology Code Style Conventions

    Afaik, eclipse doesn't support the editor-fold tag - at least not out-of-the-box. There's support for code folding of methods, classes and comment sections, though. I would go for more javadoc and fold it in the IDE where appropriate.
  12. msteiger

    Tweaking TeraMath

    Immortius: let me know if I can help with the port of TeraMath. Maybe some replacing pattern can be identified? eclipse also has several sophisticated refactoring tools such as "Encapsulate Field" which converts a member access to a getter or setter call. This feature could be quite useful.
  13. msteiger

    Tweaking TeraMath

    Any news on that issue? I'm experimenting with rectangle/region at the moment, but this is beyond version 1.0. I would like to put the code in a separate branch and wait with the merge until 1.0 is finalized (i.e. can replace vecmath).
  14. msteiger

    Setup a proper Terasology game server instance

    Hi, I was wondering if it would (be fun/make sense/help with debugging/bring real user base/bring other benefits) if we had a (headless) TS server instance running somewhere. It could be triggered by Jenkins: whenever a a new commit comes in, Jenkins compiles and builds the latest version...
  15. msteiger

    Maintenance FacadeAWT

    Here is a screenshot of the latest version (including a bit of Photoshop-magic ;)) : It's again the Cities world generator with seed "a". As of now, the visible part of the world is analyzed to extract the heightmap from it in every frame. This causes the framerate to drop to 3-4 FPS on my...
  16. msteiger

    GSOC 2014

    Yeah, they said it was mainly due to the lack of an accredited organisation (such as the ASF ;)) that would vouch for TS. The ideas page was fine ("please keep it just the way it is") and also the fact that TS is in "pre-alpha" didn't matter to them.
  17. msteiger

    GSOC 2014

    Sadly, we didn't make it this year. Accepted mentoring organizations are listed here: http://www.google-melange.com/gsoc/org/list/public/google/gsoc2014 There's also an IRC meeting with rejected organizations: 28 February 16:00 UTC (#gsoc on Freenode)
  18. msteiger

    Tweaking TeraMath

    Cervator did some magic to make TeraMath part of the Jenkins project family. Thank you for that! See the first post for setup details.
  19. msteiger

    Implementation Cities

    New housings, yay! The "new" thing here is that they are not rectangular, which required some additions to the rasterizer ..
  20. msteiger

    Tweaking TeraMath

    Sounds great. I had a similar idea, but wasn't sure if it's worth the effort compared to copy&paste + search&rename. Using a proper template engine is surely more elegant. A colleague pointed out that having an explicit representation of Point could be beneficial. For example, vecmaths...
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