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  1. begla

    Alpha Status

    There has been a time where I've been working day and night on this project... But I am not a student anymore. :) Funny to see how the first commit was just a primitive render loop rendering some blocks using a primitive noise function. Absurd.
  2. begla

    Hello Adeon! :D

    Hello Adeon! :D
  3. begla

    Trip to Europe including maybe Frankfurt?

    Count me in (for whatever we will be doing exactly)! :) :) :)
  4. begla

    Inactive Leap Motion Controller

    That sounds like my story! Give it back! :giggle:
  5. begla

    Another video is up...

    At least there is a tiny bit of room for tweaks - will move the application of the shadow map from a per vertex to a deferred approach. Maybe this will help performance wise. :) EDIT: I would call them tree vibrators at that speed.
  6. begla

    Another video is up...

    Haha. Glad you like it. :)
  7. begla

    Another video is up...

    ... showing the dynamic shadow prototype for blocks/chunks that I've implemented over the weekend (along with all the other small changes and tweaks). I'm quite pleased with those first results, but there is a lot room for improvement. Thanks to the shadow map approach this feature can be easily...
  8. begla

    Archived Adjustable time, real time

    Can be done very easily... Could be even achieved with a change to single line of code actually. :) Could be a good start if someone is interested in getting into Terasology's modding API.
  9. begla

    Inactive Leap Motion Controller

    After calibrating the device using a glass plate (my monitor did not even work) the device goes absolutely mad on me. Can not control Terasology in the slightest with it. Even worse than before the actual calibration. :(
  10. begla

    Inactive Hide water edges with foam effects?

    Foam is actually something wich should be quite doable with all the stuff I've added recently. It's on my list! :) I'm currently fading out (ocean) water which hits the shores of the world by using a simple depth test between the water surface and the blocks beneath it. That could be a nice...
  11. begla

    Screenshots!

    The water should look a lot less noisy in the latest dev. build. Might be good idea to add this fix for the upcoming video Cervator. :D
  12. begla

    Video: Advanced water rendering (and all the other recent rendering tweaks)

    This issue should be less obvious in the most recent dev. build. Feedback is very much appreciated! :)
  13. begla

    Inactive Leap Motion Controller

    Thanks for the input. :) Will see what I can do with that later this day.
  14. begla

    Video: Advanced water rendering (and all the other recent rendering tweaks)

    Looks more or less like some floating point errors once again. Will dig into it if I find the time and let you know. :)
  15. begla

    Inactive Leap Motion Controller

    Got the basic player movement (looking and walking around) implemented as a first draft. Jumping, sprinting and attacking is also possible. We'll try to get a video up this weekend! :)
  16. begla

    Video: Advanced water rendering (and all the other recent rendering tweaks)

    Hum. Strange... Mind posting some infos on your specs? Or point me where you might have posted them before? :)
  17. begla

    Video: Advanced water rendering (and all the other recent rendering tweaks)

    This video shows all my recent rendering additions, changes and tweaks in action (with a minor :oops: focus on the new water rendering technique that is available in the "Insane" graphics quality mode). Water rendering with total reflection, refraction, fresnel and vertex displacement using...
  18. begla

    Cartoony Look

    Great, thanks! :barefoot:
  19. begla

    Resolved Feb 2 download

    Has this been fixed recently?
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