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  1. x3ro

    Need Another Hand? Or Two:)

    Well just show us some piece of code then. Anything you have written that you are proud of / think that is a good example of your skills. Visual Basic, PHP or Java doesn't really matter, although Java would probably be best since most people on this forum are most familiar with it, I guess.
  2. x3ro

    IntelliJ color themes

    I've found a pretty neat color theme ( :omg: ) for IntelliJ which I'd like to share with you guys: Download
  3. x3ro

    Temp Foswiki up / GitHub wiki construction

    Indeed! :D I started migrating stuff from the old Wiki to GitHub. I've set up a page to track the migration progress. It also contains some questions I have regarding the migration of specific pages. Feel free to join me in migrating stuff. If you do it would be awesome if you could coordinate...
  4. x3ro

    Future GUI

    I would go as far as saying we shouldn't use margin/padding at all. If we start using these, we'll be forced to implement some kind of box-model.
  5. x3ro

    Future GUI

    Hmm, as far as I know, in CSS, I think that "text(horizontal)-align" and "vertical-align" only apply to inline elements. "top/bottom/left/right" doesn't apply to inline elements. Therefore you are correct, "-align" and "top/bottom/left/right" are exclusive (i.e. there is no use in using them...
  6. x3ro

    Need Another Hand? Or Two:)

    My impression is that they'd like to see something you've already coded. You did mention you have made several Minecraft mods, right? :)
  7. x3ro

    Future GUI

    I find discussions on architecture actually quite constructive, quite the contrary to what you'd expect from a dispute... But I get your point, it's not worth going back and forth endlessly and not getting anything done in the end :) If we decide to conform with CSS, these would rather be...
  8. x3ro

    Future GUI

    Adeon: The separation of style and structure is a good idea. I hadn't thought about the amount of duplicate stuff we'd put into our structural configuration if we'd for example replicate button styles for every button, over and over. The problem with replicating CSS is, that people will expect...
  9. x3ro

    Future GUI

    I can't say when exactly I'll be home today, probably around 9pm (UTC+2 as well). I'll take a look at the IRC too see if you're still there then ;)
  10. x3ro

    Future GUI

    miniME89 Yep, implementing the parser shouldn't be the problem. However, before we jump into implementing stuff, I'd stop to think about the big picture of this some more, so that we don't get it wrong and have do rewrite it later :) Some additional thoughts on what I have already written...
  11. x3ro

    Inactive Real Liquids

    Yeah, the fluid "simulation" is actually something I'm quite annoyed with when playing Minecraft, so we should definitely try to get this right :) Does Terasology have some kind of "road map" or similar, where this can be put on? :D
  12. x3ro

    Archived Day-Z (german)

    I like the idea very much, however I am not sure if it would be a good idea to put this into the main game. As we can see in DayZ (I've been playing my fair share as well), it is quite difficult to get the balance right. DayZ has a little advantage there, because it is based on Arma 2 which...
  13. x3ro

    Future GUI

    I wrote a little prototype, which show what a very lightweight JSON based implementation of the customizable UI could look like. It basically creates instances of UIElement subclasses from a JSON configuration like the following: [ { "id": "title", "class": "UITextElement"...
  14. x3ro

    Future GUI

    I just took a look at TWL (their example applet) and it has serious rending issues (constant flickering, for example). Can anyone verify this, or is it just a weird in-browser/mac issue? Because of that I currently haven't looked into TWL any further. As for Nifty, I took a quick peek at it...
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