Search results

  1. overdhose

    World Generation

    whoa let's keep things friendly, it was merely an idea, and I wanted toss it out there because many people here seem to have tinkered a lot more on issues like this then i ever have, so I wanted to get some feedback and decide for myself what might possibly something interesting along the way...
  2. overdhose

    World Generation

    hmmm? it was a reply to : that was the discussion I started, creating a round world map and then generate chuncks based on the general map. And that was how I wanted to prevent the edges from not matching each other in the case of a finite round world.
  3. overdhose

    World Generation

    that's why the overworld map would get generated first, setting the layout of the entire world, to prevent that, without actually generating the blocks in it.
  4. overdhose

    World Theme and Backstory

    on another note, and this is from a complete "not terasology related" view, why does there always have to be conflict? Why not simulate the world a bit more (from a keeper perspective ) like this : Okay so we all became keepers, we're all evil, we play pranks on the good guys. But we do wonna...
  5. overdhose

    World Theme and Backstory

    it does sound interesting... approaching an npc from behind might become interesting heh But what will happen in multiplayer? will each player see a face from his perspective, or how will that work? Let's say, 2 pc's walk towards a mob, pc1 is stronger the npc whimpers and pc1 continues...
  6. overdhose

    World Generation

    Well if you look at the issues there is a proof of concept there about island generation, generating height and rivers, humidity and the resulting biomes it creates due to elevation / humidity. It's a good place to start and quite well explained, better then I ever could. puzzling with it myself...
  7. overdhose

    World Generation

    ach ok... but have you ever played packman? I was more thinking of a rounded world in that way, not in the sense of actually making it a sphere...
  8. overdhose

    World Generation

    hmmmm could you give me a bit more detail of what you mean by it? If you would start from scratch and actually create something with this as a general idea and build world generation up from it, would it still create problems?
  9. overdhose

    World Generation

    Cervator edit: Added header, merged two threads (might read a little funny on the first page) moved to Incubator Name: World Generation Summary: Next-gen world generation prototype using fancy tech like polygon-based island shaping etc. Also world shape. Out of scope: Individual generators...
Top