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  1. dei

    Inactive GUI Layout

    Would like the miniion bar (toolbar2) on the top of the screen. Commanding a miniion to a target etc. is an action that goes somehow upwards (away from you) so on the top seems more natural to me. That would match better by allocating F1-12 Keys to it too. What do you think?
  2. dei

    Archived Voxel Art

    Thanks for the hint! Its probably a good reference for implementing our own inGame editor. Could 'steal' some ideas of it. Tried to make something "blocky" using blender too (For the gelatinous cube banner), but its rather difficult to match the cube's faces so it looks good. So our planned...
  3. dei

    Game-Review needed for online Magazine

    The Ubuntu Magazine Full Circle (Rather techie audience) is looking for a new redactor for their Ubuntu Games section (or at least for an article). Would that be something to make publicity for new contributers? Or is it to early? Someone would like to write something? The Email I recieved...
  4. dei

    Request Art request - mascot, logo, badges

    Some derived work as a banner. Incorporated a part of sea and land/grass into the cube. If I place the title in the cube it doesn't look nice, so I placed it on top of it. Don't know if it fits on top of xenforo. Perhaps a simple gel-cube on the left side of the "Terasology" title would be...
  5. dei

    Request Art request - mascot, logo, badges

    Switzerland, midnight in my flat I found this creature lurking around. So I catched it in a little gelatinous cube and uploaded it into the forum, maybe it can be used in Terasology ;-)... Blender sources included. What do you think? Usable?
  6. dei

    ideaTorrent playground set up

    I meant Cervator in my last post, not you Immortius. Somehow mix you up all the time.... We'll do the idea-thing in the TeraMisc Project on Github, so I don't need the idea-tag in our main project. I already have the needed access rights to create labels etc.
  7. dei

    ideaTorrent playground set up

    Cervator: My Github username is cephos . Because dei was too short... Perhaps a good idea to use an own issue-tracker keeping things tidy. What would be the disadvantage is, that we would have to recreate the issues for development. (What would have been the case anyway, ok.)
  8. dei

    ideaTorrent playground set up

    I don't account ideaTorrent for the ideal solution but was fixed to it because there was no true alternative. Especially the thing with seperate user accounts and missing extensability/buggyness seems to be a system-killer. Browsing through our own issue-tracker I had another idea during work...
  9. dei

    ideaTorrent playground set up

    Hey guys. Just set up a little testing version of ideaTorrent this evening on my testing server. This system should bring a bit more order into design/feature questions and its proposed solutions. (Reading through the forums was a pain in some threads: SubjectA- SubjectB- A - A - trolling - C...
  10. dei

    Using JRuby instead of Javascript for modding

    That's what I mean and is perfectly working in Java. What I said is that Terasology itself runs in the JVM and not in the Browser, so there's no point in selecting a modding language that can be interpreted by a browser. (Terasology will parse/compile it ingame anyway)
  11. dei

    Using JRuby instead of Javascript for modding

    Even if it seems the opposite in my above post: I'm a big fan of JavaScript's flexibility and weak typing in general. (Had a 5k lines of code project done in JS) Not exactly. With its dynamic classloader Java is some kind of dynamic language too. The question here is static typing vs dynamic...
  12. dei

    Using JRuby instead of Javascript for modding

    Provided our modding api and game can be run in a browser, yes but it will hardly be the case with Terasology. And you can write Java in a plain text editor as good as JavaScript. (You have to comply to the interface-checker, be it a JS parser or a java compiler) By the way: Nice story on your...
  13. dei

    Using JRuby instead of Javascript for modding

    I think everyone who is able to write mods in javascript is able to do so in java with less than 30 minutes overhead to learn the slightly different syntax. In my experience it boils down how easy the modding interfaces are to implement so lets rather concentrate on this than any fancy language...
  14. dei

    Foreign Art Collection

    I'm writing this from a developer's viewpoint, so I'm not very good in aestetics. I only think a predefined nearly accurate model is better for a intermediate miniion-model than the example-monkey from blender ;-). This is right: There aren't as many CC-licensed model-sources around. But...
  15. dei

    Foreign Art Collection

    I browsed by a CC-Art-Site recently: http://opengameart.org/ and thought why do we create everything by ourselves? And why don't we make a collections of usable (CreativeCommons or things like it) 3D and 2D art-links for Terasology? So I'm starting this now (Didn't find something in the forums)...
  16. dei

    Using JRuby instead of Javascript for modding

    Another question, already asked but never responded I think: If JavaScript was chosen only by dev-ranking, why not defining modding interfaces directly in Java, which can then be implemented in plain java and loaded by class.forName...?
  17. dei

    Per-block data storage

    I'll begin some design for it after having included my sparseTeraArray code. Have to look at simulations anyway to fully understand the needs for a unified TeraArrayInterface, so I'll do that next...
  18. dei

    Animals and races

    Not exactly, else this forum would go with the same description (questions, polls, comments...) Sadly the ideatorrent Website is down in the moment but you can have a look at it on http://brainstorm.ubuntu.com/ They're working with it successfully for over 2 years. It's a system to identify...
  19. dei

    Modding terminology!

    I agree with woodspeople, we should name things how they will be named in gui afterwards (any diff will create confusion among devs)... For the most upper level I would go with a simple "game-mode" or "gameMode" (camelCase as we're developping in Java :-) ). TA Spring uses "Game" for the same...
  20. dei

    Per-block data storage

    This problem will come up in multiplayer anyway so if we solve it now it's probably simpler than afterwards: If we don't want to simulate the whole world on the server during runtime (which can be reeeeeeeaaally huge, see the minecraft servers which waste memory like it was as cheap as...
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