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  1. Cervator

    Suggested "Vehicles" Module

    Yeah better :-) Although "YogLabs has made a similar mod for Minecraft..." is a bit inaccurate, they just play/showcase mods, somebody else actually wrote that mod (and just about anything else they review) I don't see the GCI task pending review, did it get approved?
  2. Cervator

    Suggested New Module: Pets

    I think the word you're looking for is "Livestock" - aka animals you control and care for, but do not necessarily consider pets :-) The idea for pets, livestock, and so on is pretty much a given, but it is a huuuuuge topic, and I do think I remember it coming up in the past and I suggested...
  3. Cervator

    Suggested "Vehicles" Module

    Good topic, bit over scope for what would be in a single module :-) Have you seen the Rails module? @Michael and @SkySom have worked on it some, it was originally started by @Adeon. It includes rail blocks, a mine cart, a locomotive, functionality for hooking them together, making them move...
  4. Cervator

    My love for Terasology!

    On Dynamic Cities, yeah it can trigger sudden lag spikes when something big generates. There is an incremental system (slowly changes only a few blocks at a time) that vastly improved that, but some small bug snuck in and it was disabled pending time from maybe @Cpt. Crispy Crunchy or...
  5. Cervator

    Games in our "sphere of interest"

    Haven't heard of it before, but it sure seems to follow the standard recipe. Make it look like Minecraft, add some polish, try to make money :-) Reminds me of Trove just looking at it a bit.
  6. Cervator

    My love for Terasology!

    Hi @Spaghetti Developer - nice (and very long) post! :-) To comment section by section: On making .block files simply configure your editor to treat .block files as JSON then you'll get syntax highlighting. Doing that in IntelliJ as the preferred IDE is easy, probably it works in most other...
  7. Cervator

    Intro Hello from harsithr, GCI Terasology community

    Hi @harsithr and welcome to the community, thank you for the nice intro :-) Couple comments The idea with the GitHub and Twitter links is to link to your profile page, so we can actually find you :D Like I'm https://github.com/Cervator Your suggestion is a little vague. A GUI for making mods...
  8. Cervator

    Design Raytracing Renderer

    Spotted this via Reddit, seemed relevant: https://raytracedminecraft.wordpress.com
  9. Cervator

    Suggested Formal Description of a Shy Monster Living in the Dark

    That's a good point and something we also think about from time to time. In the end it comes down to different gameplay templates (think "mod packs") having the choices to configure their gameplay as the author sees fit. There's a valid counterpoint of using a game to illustrate evil or similar...
  10. Cervator

    Suggested Formal Description of a Shy Monster Living in the Dark

    Very nice write-up! The Breaking Out part I support at least attempts for, but probably there should be a way the player can increase the odds of escape failure with the right tools, blocks, and so on, rather than it being a guarantee :-) These write-ups still seem such a great foundation to...
  11. Cervator

    Tweaking Durability

    Nice write-up! And actually a perfect fit for going into the Module forum instead, since this covers an existing and published module that's available for usage. So I'm moving this thread there and marking it accordingly. Also, by the properties of "touched it last" you're now its maintainer @J...
  12. Cervator

    Suggested Engine support for a color layer on items.

    Speaking of, the aforementioned video :D
  13. Cervator

    Entity Systems as a General Approach to (Simulation) Games?

    Allowing myself a quick cross-post, I just noticed the announcement of SpatialOS going to public Alpha with backing from Google. And they are using an ECS to host MMO-scale worlds. Hmm! :-)
  14. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    So I noticed an update to Improbable's SpatialOS which had them launch their service into public Alpha via collaboration with Google. So think massive elastic cloud availability, maybe interesting hooks with AI, and so on, including machine learning. In short: SpatialOS is the server side stuff...
  15. Cervator

    Recap: Google Summer of Code with Terasology (and Google Code In!)

    Heya @Mike Kienenberger - great to hear from you again! It has been too long. Thank you very much for the kind words. I'm glad to report our mentors in particular are stepping up and increasing in numbers to help out with all the things, together we can do great things :-) We've been getting...
  16. Cervator

    Can we reduce (faceted) worldgen api complexity?

    Definitely could use some more sketches and diagrams on this topic and in the world gen tutorial :-) Trees might almost be a bad example for "super structures" as they tend to be tall, and our chunks are tall anyway, so in the end not that many chunks are likely needed (a 10 chunk tall tree...
  17. Cervator

    Suggested Employment Module

    Nice write-up :-) Talked a bit on IRC, I suggested a rename to "employment" for even less ambiguity. At first I wasn't sure if we were talking about more of a class like "miner", "hunter", "lumberjack" etc, which "profession" sometimes can refer to. Employment I think makes it pretty clear that...
  18. Cervator

    Design Raytracing Renderer

    Heya @acterhd - I went ahead and merged in your new thread to here :-) This isn't a topic I expect will move fast here if any time soon. It needs somebody really passionate about ray tracing and quite possibly some more years of hardware improvements.
  19. Cervator

    Suggested Formal Description of the Behavior/AI of Friendly Deer

    Great description! Thank you very much. Lots of interesting hooks here, especially to weather, which we have the basics of in the WeatherManager module, but we haven't had much to put it to use on yet.
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