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  1. Cervator

    Error beim Starten

    @manu3d - https://github.com/MovingBlocks/Terasology/issues/1616 :-)
  2. Cervator

    Error beim Starten

    @manu3d & @Florian - ping :-)
  3. Cervator

    Anybody located in the U.K? Got a friend trying to get a package sent there

    He's trying to bid on some auction but the seller will only ship to a U.K. address
  4. Cervator

    Resolved Compile error

    Yeah one of the Eclipse users will have to help there, like @msteiger :-) If nothing else you can always just execute the game via "gradlew run" (or try out IntelliJ)
  5. Cervator

    Resolved Compile error

    Hi @egordorichev - it sounds like you haven't fully set up the local workspace. After you do the git clone be sure to execute: gradlew eclipse That will prepare the codebase for use with Eclipse, including downloading lib jars and extracting the natives needed by LWJGL (which if missing will...
  6. Cervator

    Distros - names and content

    Fair enough :-) I used that PR to kick off this discussion but certainly there's no need to keep it waiting. Merged it all in.
  7. Cervator

    Distros - names and content

    Quick addendum: Talked to @Immortius a bit on IRC and it seems like the PC facade having runtime module dependencies sounds feasible enough as long as we check for any unintended consequences. So that's cool to have confirmed. As for where to load a full Iota list - that's more interesting...
  8. Cervator

    Distros - names and content

    Thanks for the thoughts! :-) "Distro" the term is definitely getting tricky and overly ambiguous. I'm very interested in alternatives. I wonder if the whole of Iota should be a dependency of the PC facade. That would get you (after running gradlew once) everything needed to experience the...
  9. Cervator

    WIP Block Tile Additions

    Excellent :-) Don't forget to update the commit message, this shipment still says "More funny blocks" hehe :D No need to worry about stuff already pushed though, that's minor!
  10. Cervator

    WIP Block Tile Additions

    Thumbs up! No complaints :-)
  11. Cervator

    Implementation PolyWorld

    Plain Perlin has world config options like vegetation coverage etc. I bet this world type would have all kinds of neat things that could be made configurable :-)
  12. Cervator

    Project Logistics Arc

    Eureka! After many moons (well, one and a half since last?) I've dug back down to this topic and got a working setup! :geek: I've got a two step process in creating new droplet server from inside Jenkins using Chef, then establishing a new Jenkins agent on the new droplet with a quick Groovy...
  13. Cervator

    Implementation PolyWorld

    ... if you enable Breathing :D But yeah, we should improve spawning already :-)
  14. Cervator

    WIP Block Tile Additions

    Up to you. They're in the FunnyBlocks module and the missing 3 would be ... funny ;-)
  15. Cervator

    Implementation PolyWorld

    Works fine here - and looks AWESOME! :D Beautiful small islands, one even had a little lake. You could totally develop some sweet castaway type survival in worlds like this. WILSON!!!! @DizzyDragon the most typical issue is that the module didn't fully build. A module that's simply "present"...
  16. Cervator

    WIP Block Tile Additions

    @metouto - looking good! You're mastering the process in no time :D There is no #3 block, is that intended? :-)
  17. Cervator

    WIP Block Tile Additions

    Almost! Did you mean to get "(1)" type bits into the filenames? Otherwise yep you got everything into the right place! Rainbowite (1).png Should probably be Rainbowite1.png Easy rename in IntelliJ :-) Unsure if it should be "Rainbowite" or "Rainbownite" - what sounds better to you?
  18. Cervator

    Distros - names and content

    Also a good point :D Really, the only one casual users should be exposed to is Omega. Which might yet turn into the plain "Terasology.zip" we encourage those who want the launcher-less game to grab. Main new curiosity right now is whether a an entirely module-less engine repo would make sense...
  19. Cervator

    WIP Block Tile Additions

    Oh cool, you got the module working locally then? That's what I was waiting to see first :-) For you to be able to actually push there on GitHub I had to tweak some permissions real quick - just did that. You shouldn't need to worry about .block files at all, just make an "auto" dir under...
  20. Cervator

    WIP Block Tile Additions

    No problems that I can see. Graphite is pretty!
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