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  1. Cervator

    WIP Block Tile Additions

    Perfect first try! Magnetite especially looks sweet! *gentle clap on the back*
  2. Cervator

    Distros - names and content

    Addendum - if we have a Player module with the basic "default" player config, could gameplay modules provide their own player prefab / config to replace or tweak the base player prefab? That might be already be the case. But if we end up with a very basic Player module I wonder if you could run...
  3. Cervator

    Distros - names and content

    I posted a small section on "Distros" over in my big module tracker thread, but didn't go into much detail and was still pretty raw on my ideas there. So in an attempt to narrow in on some more exact details here's a thread to just consider naming, content, and related. I went with Greek...
  4. Cervator

    WIP Block Tile Additions

    All look fine first try. Ship it :D This'll get easier and easier :-)
  5. Cervator

    WIP Using other's brushes ...

    They definitely could both be done as overlays, but with blocks we have the luxury of just making them on a block texture and calling it a standard block. Example: Basalt stone with a gemstone in it. You got a base basalt texture and a different texture with a gemstone that's otherwise...
  6. Cervator

    Implementation Light & Shadow

    Much wow, excellent future!
  7. Cervator

    Problem Bug with the transparent mesh

    @Adeon - if you get a chance check this out again with the latest dev build. https://github.com/MovingBlocks/Terasology/pull/1591 was merged in and might have helped :-)
  8. Cervator

    Intellij & GritHub

    It is more that you just keep your workspace "clean" - don't keep extra files in it you're not committing and pushing to GitHub, and don't delete stuff you don't mean to delete online as well :-) You don't need to pull updates very often, usually only when something major changes that affects...
  9. Cervator

    WIP Block Tile Additions

    Haha, he got you, @Skaldarnar ! :D Looks great! :-)
  10. Cervator

    Stable 49 - Happy Valentine's Day!

    ♫ ... What is love? @Gooey don't hurt me, don't hurt me, no more ... ♫ Even our favorite Gelatinous Cube needs love on this day. Good news is even if alone he/she/it can just bud off a clone and tadaa, couple! For the occasion @Skaldarnar threw together a nice little Valentines module to...
  11. Cervator

    WIP Block Tile Additions

    Looking good :-) Realgar looks to have a few sharp edges (mostly along the horizontal edges). I love the name, sounds like a mineral barbarians could really enjoy. Realgar the Barbarian - coming to a village near you! Pumice is sort of borderline - there is a lot of contrast to it, maybe smooth...
  12. Cervator

    Question Terasology will not start up from run_macosx.command

    Linking to https://github.com/MovingBlocks/Terasology/issues/1588
  13. Cervator

    WIP Block Tile Additions

    @metouto - perfect! Ship it! :coffee:
  14. Cervator

    Design Do some Fund-raising?

    Much appreciated @manu3d - when I saw the notification email there I had to blink and check twice to be sure. Thank you! :-) As far as how it works, yeah, you shouldn't get charged until the first few days of the month. I don't know why the language is confusing like that. We run on a simple...
  15. Cervator

    Suggested The World Of Varied And Noteworthy Achievements

    Another quick addition: Project and module activity could be reflected by the number of busy worker bee NPCs roaming the appropriate area. So if a particular module / module series is seeing a lot of work lately (based on commit count) make more workers run around banging on the walls there.
  16. Cervator

    Hall of Lost Ancient Glory

    We have a backlog thread for listing what we haven't done yet. Seems fair to counter that with a thread listing what we used to have but that doesn't work anymore ;) This in mainly to not forget some of the things that might just be broken and could be fixed up. Or just remember some of the...
  17. Cervator

    WIP Alternative textures (128x128)

    Nice work! The subtle cube imprints in the grass is a very clever and stylish look :-) Getting the blocks in-game and in a module so they can serve as a texture pack immediately is easy! Just to see them in-game for screenshots you can gradlew createModuleHiResBaseTextures (or another name)...
  18. Cervator

    When will final version be released ?

    Thanks for the kind words! Actual 1.0.0 release is probably at least a year or more out. Alpha probably within months, but it heavily depends on volunteers. Mostly it is content that's missing at this point, like creatures, although there are a few like the deer in the WildAnimals module...
  19. Cervator

    Archived Module enabler

    Hi @mahmut - that's a natural part of our road map, but is a ways out. Need to plan that well and get it right in a safe way :-) Also more of a known item or backlog entry so I added it there just as a reminder - but I don't think we'll forget! Archiving this thread unless you've got some more...
  20. Cervator

    Intro Let physics rule the world

    Yeah multiple options and takes on a concept are great, especially stuff that is logo-worthy :-) For runes I might suggest starting at higher res than 16x16. I don't know for sure but it sounds to me like those could easily put the higher resolution to use (possibly even to fit multiple runes...
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