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  1. Cervator

    WIP [LaS] Light and Shadow - Art Discussion

    I've never totally thought about it a whole lot, but since L&S actually has three factions (White is semi-extinct) I don't actually know how a palette would split between red and black. Black certainly seems more shadowy and sinister, good candidate for shadow, but Red? In the Dragonlance...
  2. Cervator

    Tools tools tools

    I think there are multiple ways to use Slack that are compatible with each other. Question is which we want to use :) As mentioned earlier I'm in part hunting tools for my next job, and beyond DevOps there's this humorously named term "ChatOps" that is actually in full viable professional use...
  3. Cervator

    Maintenance Crash Reporter

    Not quite, but still fitting! @msteiger - looks great! (Edit: Whoops, didn't see the post from page two)
  4. Cervator

    Games in our "sphere of interest"

    Very cool :-) I like the siege mechanics, that's what I want for L&S :D @Marcin Sciesinski had put in some block support work for TTA, but we're probably a ways from siege engines still. Also, for some reason the first thing I thought up seeing that video was the Voxel Farm engine. I guess...
  5. Cervator

    WIP Block Tile Additions

    Yep that's pretty good! I think in general try to vary the individual pixels at the existing color moreso than changing the overall color of the texture. That's more subtle - otherwise the blocks stand out too much against each other due to the full color change :-) It is fine to have the...
  6. Cervator

    Associating RenderableWorlds to Cameras

    Sounds like a good thing to support, although as usual I can't really talk to the technical details :-) Gets us one step closer to actual cameras too, like closed circuit TV in-game, heh. Or maybe more aptly a far-vision type spell or magic map table.
  7. Cervator

    Maintenance Crash Reporter

    I wonder if some users would just copy paste the stuff from step 1, leaving us back at the original problem of stacktrace only :-) With the exact error listed above the textbox, maybe we can just show the whole log file and the edit window right away, maybe scrolled to the bottom?
  8. Cervator

    Tools tools tools

    Awaken, rarely used forum! So lately I've been a bit on a tools rampage. After nearly 9 years I'm switching jobs, and supposedly I'll be able to pick my own set of tools to use to overhaul the dev & ops structure where I'm going (they're barely even using source control). Naturally I'm leaning...
  9. Cervator

    GSOC 2015

    So organization applications for GSOC 2015 starts in just more than a week from now, and closes in about three. I'll set us up like last year and have just dusted off our ideas page, adding two new items. While there is no formal dev meeting tomorrow (Saturday) I'll be around for office hours...
  10. Cervator

    Maintenance Crash Reporter

    True! From source already leaves CR off. I just saw the multi-step process and thought some users might get impatient over it. But that's a nitpick :-)
  11. Cervator

    Maintenance Crash Reporter

    Looks good :-) I'd put the GitHub button at the bottom with IRC in the middle Is the full log still available or is it just the stack trace visible? Is the wizard "optional" for power users, where you can still get to the normal buttons? I might favor pushing the wizard format (it is the most...
  12. Cervator

    Resolved Am I doing something wrong with the mods?

    Thank you! We have lots of work still to do and there isn't a ton of stuff to do in the game yet, but it is super easy to add new stuff already :-)
  13. Cervator

    Implementation PolyWorld

    Woohoo maps of interest! :-) Think we'll be able to embed the "world map" concept directly in the game soon rather than just via external viewer? I like how you've got sections of the world as a layer above terrain/island generation. That would be great for some kinds of generation during the...
  14. Cervator

    Resolved Am I doing something wrong with the mods?

    Hi @Dylan Deschenes - you shouldn't need to worry about the mod/modules folder at all. Just make sure you're using the "Omega" version of the game zip that is distributed with all the stable modules. It is available at GitHub Releases. Then just pick a gameplay template. You shouldn't need the...
  15. Cervator

    Suggested The World Of Varied And Noteworthy Achievements

    Mad props for the Tolkien'esque interpretation! Had to tweet jokingly about that one ;-)
  16. Cervator

    Games in our "sphere of interest"

    Yeah that sounds like a common warning something like Symantec issues when it scans a rare file. Like mostly everything indie :D I've actually encountered the same with our game zip on a different computer (my AV at home is less noisy)
  17. Cervator

    Suggested The World Of Varied And Noteworthy Achievements

    Addendum after discussion in old issue #241 - finally closing it after so long with good compatibility logging at least and at last in place :-) Graphics Testing Having a "steady state" world should allow us, with some effort, to generate screenshots of the world in very specific spots that at...
  18. Cervator

    Stable 48 - lots of fixes

    This release is just 8 days after the prior as we found some bugs only active in the binary download of the game, and I've been primarily testing from source. Oops :-) Throughout The Ages should work again, it would crash on making the initial workstation due to a module dependency issue (wrong...
  19. Cervator

    Interesting... sort of.

    ... wait, what? Haha. The water surface became an upside down tile atlas? That's pretty sweet. Going on Twitter!
  20. Cervator

    Tweaking Manual Labor

    Cool stuff :-) Curiously, the campfire seems to cast a round light, while the torch is more square. What's up with that? If the torch is currently square shouldn't we make it rounder? Or does the campfire just look rounder since it is so much bigger so the granularity hurts less?
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