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  1. Cervator

    Intro Want to be developer

    Thanks for the extra details! Take a look at https://github.com/MovingBlocks/Terasology/milestones/Light%20&%20Shadow%20Extras and http://forum.terasology.org/threads/las-light-and-shadow-art-discussion.762/ Those issues on GitHub are mostly about art assets for Light & Shadow, some of which...
  2. Cervator

    Resolved Game crashes when creating world with stable 47

    Oh that log is full of all kinds of juicy errors and warnings! @Josharias: cleanup on aisle seven please! :D
  3. Cervator

    Resolved Game crashes when creating world with stable 47

    Excellent! Good to know :-) The templates just make sure some specific modules appropriate for the template are active, but still allow you to enable more. The tricky bit is that the "extras" stay enabled even when you switch template. That's probably more confusing than helpful, so I just put...
  4. Cervator

    Maintenance Interaction Screens

    Edited top post a bit to add tutorial link and renamed thread to plain "Interaction Screens" :-) @Florian - would you say this is stable and in "Maintenance" now rather than the still-work-to-do "Tweaking" ?
  5. Cervator

    Maintenance Logging

    Bump. Was wondering how we'd guide end-users to most easily change the logging level when testing the game from a binary and figured we had a thread on it. Moved it to the "new" Core Projects forum :) I haven't spent the time yet to figure out how we'd change it via command line. A quick Google...
  6. Cervator

    Stable 47 says hi

    Moved some posts to a new support thread. Double checked that 47 works fine from here. Oh well, always more to fix :-)
  7. Cervator

    Resolved Game crashes when creating world with stable 47

    Hmm, log file looks entirely clean. It just seems to end after you hit the "Play" button. On the odd chance that it matters, can you try to pick the Core gameplay template, then click the "Modules" button and make sure to disable all modules if any additional ones are selected. It seems like...
  8. Cervator

    Resolved Game crashes when creating world with stable 47

    Thanks for the specs, those look fine. Often we get trouble reports from low-end laptops and such. Log file should be at C:\Users\Benjamin\Saved Games\Terasology\logs then - not under appdata. I know! Crazy to have a game actually use Windows' "Saved Games" directory. I wonder if we're bucking...
  9. Cervator

    Intro Want to be developer

    Hi @pruteanu - I moved your thread to the contributor intro forum. Please take a look at this thread and update your post with some more information about yourself? Like where are you from? There are also some steps in that thread to help you get up and running from source, which would be a...
  10. Cervator

    Resolved Game crashes when creating world with stable 47

    Hi @Lemoncreme - could you still get us the full game log file somewhere? What system are you running from?
  11. Cervator

    Stable 47 says hi

    This is a fairly routine release as it has been a couple weeks since last and we stabilized some new stuff. Summary of changes (full list in Jenkins): Game console overhaul. This was mostly architectural but resulted in a few extras like no more case sensitivity for commands and...
  12. Cervator

    Team Ciao ragazzi! (Hello guys)

    Hi @Trekmarvel good to see you in the forum! To prepare: Register at GitHub if you do not already have an account Login at translate.terasology.org - you should be able to use the third party GitHub login with the account you just made there Browse around at our translation site - you should...
  13. Cervator

    ¡Bienvenido a Terasology!

    We had a large influx of new users from Spain + Brazil (Portuguese) some time ago (big youtube video), wanted to make a language forum, but two seemed like too much with the languages somewhat similar and the international forums usually fairly low activity :-) If we ever get a large hit from...
  14. Cervator

    Design Another perspective for crafting

    Good article, nice to see it categorized that way :-) Related threads: http://forum.terasology.org/threads/assembly-table-a-take-on-crafting.838/ http://forum.terasology.org/threads/crafting.247/ - biggest oldest one
  15. Cervator

    Gradlew, Could not resolve all dependencies for configuration ':engine:runtime'

    Hi @Amm - yes it does look like your problem is different, as http://artifactory.terasology.org is currently available and is up at least most the time :-) However, in your log Gradle is trying to retrieve stuff from http://www.movingblocks.net:8081/artifactory which is an old address that no...
  16. Cervator

    T-Shirts, Merchandise & Co

    I figure there are some sites out there that support setting up a little mini storefront with a few images + a few types of swag. Would be handy to be able to grab a shirt or mousepad etc by just hopping on a site already prepared :-)
  17. Cervator

    Config Subscriber

    @Immortius / @Florian - any ideas?
  18. Cervator

    Upcoming dev meeting - Alpha & more

    Yeah main launcher thing in my mind now is that I went and changed packaging so that really should be tweaked now, at least the quick hack in 309 :-) Maybe now that we have the new font we should add that to the launcher as well? Bintray - still on my list to look at further, but not quite...
  19. Cervator

    Suggested *nix style for blocks and items

    IMHO having thought on this a bit I think there are two distinct topics involved Server type permissions - ability to do things like kicking and banning users In-game property type permissions - applied to actual objects in the game world For #2, which is probably vastly larger in its scope...
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