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  1. Cervator

    WIP [Icons] Weapons (64x64)

    Well, we made a shovel. That's about it. Yep, been a productive year without you! :D Throughout the Ages has a hammer / hammer-axe thing. But it probably doesn't hurt to have a few options. Edit: Oh, materials @Josharias might be able to address, he's doing some magic to make the same thing in...
  2. Cervator

    Art resources (guides, tutorial videos, contributing info)

    Most are still applicable, the Blender stuff has probably changed around in minor ways (on the exporting and such). Block tiles are pretty much unchanged, everything is just more durable :-)
  3. Cervator

    Guild Wars 2

    As noted by @Immortius GW2 is 75% off right now, which isn't bad! Ends after Sunday though. I finally bought it, played around a bit tonight to relax a bit. Not exactly much of a challenge so far, I miss Castle Crushbone from EQ ;-) Didn't even notice what server I ended up on, or even EU vs...
  4. Cervator

    Resolved Black Window -> Nothing

    @Devan Zadkiel - try the latest dev build now? It might be we just fixed the warnings with your issue hidden beneath, but we addressed #1215 on GitHub :-) http://jenkins.terasology.org/job/DistroOmega/lastSuccessfulBuild/artifact/distros/omega/build/distributions/TerasologyOmega.zip
  5. Cervator

    Internationalisation

    So perhaps to keep down translation noise in the engine project we should make a single EngineLanguagePack module that uses deltas to translate the engine. Then we can point Weblate to that one module and include it as part of Iota. Even if you exclude the module (we might do that for the...
  6. Cervator

    Upcoming dev meeting - Alpha & more

    Update here before tomorrow's meeting. Since last we've had some good activity in particular on pushing further with the behavior trees and AI - thanks @synopia and @Florian ! We also hooked up a new font, woo. I've been unusually busy again, so as always more to do. Might try to push the office...
  7. Cervator

    Resolved Game crashes when creating world with stable 47

    Yeah I get the same from the latest Omega zip. Works fine from source. Must be one or more of the modules didn't rebuild fully with updated dependencies, drat. I'll try again later this weekend.
  8. Cervator

    Project Lombok

    TeraMath also uses some really fancy code generation to avoid excess code already. Cool stuff :-)
  9. Cervator

    Suggested Things blocks need for better physics (sorta rant)

    That screenshot is oooolllddd - look at the toolbars, those were the first that ever existed, heh. Back then physics had just been implemented and you could simply physics-enable blocks and they'd appear in the world nearly full-size. Over time we've switched back and forth, the physics are...
  10. Cervator

    Suggested Collect graphics assets in a dedicated repository

    Hehe, bonus, there's actually a pre-configured OwnCloud droplet you can create on DigitalOcean :D It suggests a 1GB ($10/month) droplet size. That's all of 30 GB of space though, not a whole lot if you get into video. If we start out small just wanting to organize some assets without heavy...
  11. Cervator

    Design Do some Fund-raising?

    Oh boy do I have ideas :D Trick is taking the time to finish them up for presentation - which this inspired me to finally do with The World Of Varied And Noteworthy Achievements - been on my mind a long time and has donation piece in it. Patreon is a little different and often the pledge...
  12. Cervator

    Suggested The World Of Varied And Noteworthy Achievements

    Beware! Crazy and hopefully awesome ideas ahead! Multi-year potential with smaller pieces that could be done in stages. I've been wanting to do a Dwarf Fortress style activity/credits log for a long time now, as contributors come and go and we make progress with Terasology. The idea grew over...
  13. Cervator

    Intro Boas a todos! (Hello everybody!)

    Yep the NPC society idea is strong around these parts. Back when I was able to find time to actually code occasionally I was working on some very primitive behavior where a portal spawning gelatinous cubes (back when they still worked) would eventually have one of them become a queen, which then...
  14. Cervator

    Suggested Collect graphics assets in a dedicated repository

    Another thing to look for: Xenforo addons. Back when we used the XenPorta series of addons there was a media one that looked pretty cool - it wasn't free though and the author was a bit of an ass. It did a sort of central image gallery even harvesting normal images from threads if you wanted it...
  15. Cervator

    Design Do some Fund-raising?

    Woot, we went from $1/month to $3/month! ;-) I don't mind posting it everywhere, so far my hesitance has been not actually putting any work into the Patreon page. For instance there only being one tier (that we don't really have a routine to even fill yet) and one goal ($75/month which is a...
  16. Cervator

    Resolved Black Window -> Nothing

    Hi @Devan Zadkiel ! This may (partially?) be the same as https://github.com/MovingBlocks/Terasology/issues/1215 although in that case it isn't fatal (I get it on my tablet).
  17. Cervator

    Resolved Game crashes when creating world with stable 47

    @Lemoncreme + @coegho: Could you please try with the latest Omega zip? http://jenkins.terasology.org/job/DistroOmega/lastSuccessfulBuild/artifact/distros/omega/build/distributions/TerasologyOmega.zip I rebuilt all our modules as I realize some haven't built after the big TeraMath merge. So...
  18. Cervator

    Resolved Game crashes when creating world with stable 47

    Math thing might be hiding better than that :-) I looked around a fair bit when we merged it. There are still some uses of vecmath (and our internal VecMath.java, huh) here and there but all the usages of what TeraMath replaced were tweaked, including in all the stable modules. Probably...
  19. Cervator

    T-Shirts, Merchandise & Co

    Oh I thought you wanted the whole splash image :D Since it seems these sites charge per color maybe a simple green Gooey (with black for eyes etc) would be a nice extra without inflating the cost too much. Although I suppose we might need a more basic Gooey (fewer shades of green)
  20. Cervator

    Intro Want to be developer

    Well, the black team models with placeholder textures need to be retextured as per the concept art in the L&S thread. Currently they're just color-inversed versions of the red team Some might also need model tweaks, I don't know off-hand exactly how up to date the different assets are. There...
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