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  1. Cervator

    Organizing all the things with Waffle.io, Trello, and maybe some bounties

    Yeah bounties are always going to have pros and cons. But honestly there isn't going to be any substantial money in it for a loooong time, unless somebody rich gets bored and starts dropping big bounties everywhere :-) I'm expecting I might put a handful of $5 bounties on things just as a...
  2. Cervator

    Tweaking Manual Labor

    Very cool! Been needing that :-) Will try to post places tomorrow
  3. Cervator

    Organizing all the things with Waffle.io, Trello, and maybe some bounties

    So one of the side things I've been playing with over the last few month is waffle.io and Trello. Been taking lots longer than expected thanks to lack of time, but that has just allowed me to get through a few designs first. Goal: Make more sense of issue trackers on GitHub, mainly modules...
  4. Cervator

    Archived Not entirely a black screen.

    Hi @Aon ! We see this occasionally, in particular on older video cards. Here is the exact error from the log: What video card do you have and have you updated your drivers lately? If not try that :) If the issue persists there probably isn't much we can do right now. Improving compatibility...
  5. Cervator

    WorldRendererLwjgl.onChunkUnload()

    @Marcin Sciesinski probably would be the person to ask about that :-) There's a somewhat related PR active: https://github.com/MovingBlocks/Terasology/pull/1435/files Also, feel free to group these WorldRendererLwjgl topics in the same thread :D
  6. Cervator

    Archived How would I improve my FPS?

    Hi there :-) That's not a bad laptop, although you'll be limited by the Intel graphics. We're not super optimized yet since we're just pre-alpha, and the Intel graphics are notoriously tricky to deal with. I'm actually glad to hear it is working at all! :coffee: If you check out the game's...
  7. Cervator

    WIP generic creatures

    Isn't model size something we should be able to designate in the prefab? So we can have size variants and even grow/shrink stuff in-game :-)
  8. Cervator

    Intro what is that bearded figure doing behind the chimney!

    Very cool, @timagn ! And yes you're thinking in the right structure with the differing modules :-) On making stuff work in modules outside of Core, sometimes it is from not having the module hooked back up fully inside IntelliJ or what not. But you've reviewed other modules successfully, so you...
  9. Cervator

    Javadoc, modding API, and fun with annotations

    Definitely agreed on PRs and doc, which would help if Checkstyle nags over missing doc :-) We could strive to get into requiring more unit testing too, but I think the barrier of entry is higher there than just adding some javadoc. We really need some good guides on good unit testing specific...
  10. Cervator

    Decluttering the WorldRendererLwjgl class

    Sounds fine to me, but cannot really confirm from lack of expertise. Maybe @Immortius or @Florian or somebody to be sure :-)
  11. Cervator

    Resolved terasology server crash issue with log file.

    Thanks for the fixes @Florian :-) Both are merged now and I've tested around some with a headless server running TtA. With both fixes in place I didn't crash with the steps above, and didn't notice the errors (wasn't really looking though). Although I couldn't actually test it fully the first...
  12. Cervator

    Resolved terasology server crash issue with log file.

    For those wondering this is the headless server we've been testing on IRC the last couple days :-) The very end of the log has 4 access violations, after which the server stops - no more logging 20:14:24.309 [main] INFO o.terasology.spawning.SpawnerSystem - Count of valid (also have a...
  13. Cervator

    Three questions

    Unrelated note: You two need to get some avatars! ;-)
  14. Cervator

    WIP generic creatures

    And a couple repos to put them in :-) https://github.com/MetaTerasology/AmbienceFauna - raw models https://github.com/Terasology/AmbienceFauna - game files
  15. Cervator

    thinking about making a 24/7 server

    Aha, so you did sign up in the forum! I've been a little behind and we've already sorted this mostly out :-) I just pushed the fix we talked about on IRC regarding launching the headless server via Gradle. You should be able to get it from the main develop branch. Build including extra modules...
  16. Cervator

    Javadoc, modding API, and fun with annotations

    So recently we beat down the remaining broken unit tests, fixed lots of warnings, and generally dealt the gremlins of code chaos a mighty blow! I think maybe it is time to turn up the dial up the amount of analytics - specifically javadoc or the lack thereof :geek: I have a separate writeup on...
  17. Cervator

    Archived Two wild ideas.

    I love both ideas, yeah they're far future, but that's OK! :-) 1) On raytracing you need to get on IRC to say hi to harrison already, he's been talking about his ray tracer (in Oberon, so not exactly very applicable for Terasology) for literally years - he's been a mostly-lurking-hermit since...
  18. Cervator

    Gradlew, Could not resolve all dependencies for configuration ':engine:runtime'

    We've had pretty poor experiences with Intel graphics, yeah :( It might be possible for us to better target the sources of performance trouble with an Intel HD setup that does work (usually lower ends just crash or fail to work while higher run fine). Three things to try: Look in the...
  19. Cervator

    Intro Greetings awesome developers!..

    Welcome, @BrownWIzard ! Do ask away, we're happy to help :-) If you find any of the instructions on GitHub to set up insufficient, feel free to improve them, or point out possible things to improve here in the forum. And let us know if you'd like to work on anything specific
  20. Cervator

    Gradlew, Could not resolve all dependencies for configuration ':engine:runtime'

    Yep sorry about that - Artifactory ran out of memory :-) I should put in a weekly restart or something, just in case.
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