timagn
New Member
Name: timagn
From: Deepest Finland, currently located in Deepest Germany
Skills: all kinds of internet tech (most relevant here java, databases, ecommerce as profession, game engines & systems as hobby), archeology+history (as hobby), real world craft like woodcraft, house building (you need to live somewhere is not enough. Living with big L requires ability to alter your environment. Drastically. As you please. at least until the neighbour wall or as your wife tell you to
) etc.
Found Via: the Internet
Interests: creating fantastic worlds, either through coding, art, storytelling, penpaperrpg, anything goes.
Extra: In 1997 when I was still young, idealistic and innocent, I had programmed with c++ a nice Master of Magic clone with cool heightmap (couple of years later seen in alpha centauri) and three maplevels, ground+sea, underworld and cloudworld. But turn based mechanics come to dead end when you want to have a massive world with realistic fantastic economics. But, now incredible 17 years later (has it been so long already), I could try my luck with dangerous waters of collaborative open source.
I have today made only the first small local hacks* to it and architecture and clarity of code feels great!
* hacks like getting rid of that mining smoke, fullscreen resolution + menu page for it, changing ome cube textures and increasing that step height to 1.0f to not need to jump all the time while hiking up the mountains
Terasology is like a Manadragon Egg, a shiny small thing still now, but amassing a huge potential! Good job guys! A programmer can never get enough praise for their work, though they do never admit it
As christmas is so near, here is my list to Terasology-Santa!
* Clouds to walk on! And to build on! And they should move, thats what clouds do! And then flying boots ála Faxanadu. And some bird like people who like to steal all kinds of shiny stuff from earth dwellers. But then I realize that there is not yet any..
* ..Animals! this request is actually from my kids, this all started as they wanted to have a pet and I showed them animals in minecraft, which are unfortunately a bit too limited
* More Creatures in general! Races! All of them playable..
* .. and with nice modular interface to bind separate AI-code to those all according to their habits and behaviours (again, perhaps there is already some, but I didnt find it yet, I need to look closer that existing AI code, but usually AI is slippery one, one approach might be better than another, and what would be better than sending armies with own AI against armies controlled by another players AI.
* An easy way to include only selected entities from multiple mods to own mods. Stuff-library, or modconfigurator how ever it would be called. Manual gitting would be awfully time consuming
* I like the more realistic/complex crafting tree, but not those explicite stone pieces. Minecraft got it well with "material->Ideaofmaterial->someotherbutrelatedmaterial", stone-ingridient which can be used to make a wall or a axe or a oven, and in my opinion that should be just pushed a bit further so that location of that stone would matter, built on marmor it would make pillar, in [] shape a portal etc.
* AI+Object+Event+Trigger+Map editor, WarCraft3 had a nice one back then when world was still young. That and a bit more, all in real time would be so cool
But as it is Open Source (thanks again guys for it) I might as well grab the Santa-mask with big white false beard and red plastic nose and start implementing those things by myself..
Even as my mortal life is a bit limited and weekly queue is already choking of cool-stuff-to-do.
From: Deepest Finland, currently located in Deepest Germany
Skills: all kinds of internet tech (most relevant here java, databases, ecommerce as profession, game engines & systems as hobby), archeology+history (as hobby), real world craft like woodcraft, house building (you need to live somewhere is not enough. Living with big L requires ability to alter your environment. Drastically. As you please. at least until the neighbour wall or as your wife tell you to
Found Via: the Internet
Interests: creating fantastic worlds, either through coding, art, storytelling, penpaperrpg, anything goes.
Extra: In 1997 when I was still young, idealistic and innocent, I had programmed with c++ a nice Master of Magic clone with cool heightmap (couple of years later seen in alpha centauri) and three maplevels, ground+sea, underworld and cloudworld. But turn based mechanics come to dead end when you want to have a massive world with realistic fantastic economics. But, now incredible 17 years later (has it been so long already), I could try my luck with dangerous waters of collaborative open source.
I have today made only the first small local hacks* to it and architecture and clarity of code feels great!
* hacks like getting rid of that mining smoke, fullscreen resolution + menu page for it, changing ome cube textures and increasing that step height to 1.0f to not need to jump all the time while hiking up the mountains
Terasology is like a Manadragon Egg, a shiny small thing still now, but amassing a huge potential! Good job guys! A programmer can never get enough praise for their work, though they do never admit it
As christmas is so near, here is my list to Terasology-Santa!
* Clouds to walk on! And to build on! And they should move, thats what clouds do! And then flying boots ála Faxanadu. And some bird like people who like to steal all kinds of shiny stuff from earth dwellers. But then I realize that there is not yet any..
* ..Animals! this request is actually from my kids, this all started as they wanted to have a pet and I showed them animals in minecraft, which are unfortunately a bit too limited
* More Creatures in general! Races! All of them playable..
* .. and with nice modular interface to bind separate AI-code to those all according to their habits and behaviours (again, perhaps there is already some, but I didnt find it yet, I need to look closer that existing AI code, but usually AI is slippery one, one approach might be better than another, and what would be better than sending armies with own AI against armies controlled by another players AI.
* An easy way to include only selected entities from multiple mods to own mods. Stuff-library, or modconfigurator how ever it would be called. Manual gitting would be awfully time consuming
* I like the more realistic/complex crafting tree, but not those explicite stone pieces. Minecraft got it well with "material->Ideaofmaterial->someotherbutrelatedmaterial", stone-ingridient which can be used to make a wall or a axe or a oven, and in my opinion that should be just pushed a bit further so that location of that stone would matter, built on marmor it would make pillar, in [] shape a portal etc.
* AI+Object+Event+Trigger+Map editor, WarCraft3 had a nice one back then when world was still young. That and a bit more, all in real time would be so cool
But as it is Open Source (thanks again guys for it) I might as well grab the Santa-mask with big white false beard and red plastic nose and start implementing those things by myself..
Even as my mortal life is a bit limited and weekly queue is already choking of cool-stuff-to-do.