Search results

  1. Cervator

    Question Terasology will not start up from run_macosx.command

    Hi @skillsetnone ! Thanks for the details, nice to have a solution included right there in a support post :-) I have no clue about Macs and can't test the change. Could simply commit that in, but would that match any sort of convention of how to detect a proper Java on Macs? Would other users...
  2. Cervator

    WIP Screenshot and video collection

    @begla used Fraps. I've tried that a bit and otherwise just grabbed some random free tool online. Haven't recorded anything for a long time though, and our poor channel looks pretty neglected as far as official content goes :-)
  3. Cervator

    Upcoming dev meeting - Alpha & more

    Edited in another topic - we're approach the time of year GSOC rolls around. Might as well throw in a note to check for potential mentors and try to update our related issues list :) @Mike Kienenberger - ping :D
  4. Cervator

    Gooooooood moooooorning Ruuuussiaaa!!!

    Yes - could easily be OpenGL / LWJGL :)
  5. Cervator

    WIP Screenshot and video collection

    I try to do that, I add all new videos I notice to the following playlist on our official channel: https://www.youtube.com/playlist?list=PLTQc0_SbXny9eDXVSHspSrIn5_xKuEtxF However it could definitely use some more curating. I don't really have the time to keep it looking all nice and neat...
  6. Cervator

    Happy 2015! And stable 46

    This is a fairly small and quick one, mainly as a checkpoint before merging some refactoring, and to get some module lineup changes in. As a reminder modules aren't bundled via the launcher downloads, but you can get them from the GitHub release or direct from Jenkins. Primarily it includes...
  7. Cervator

    Classes involved in the visibility of grass blocks.

    I bet that's something @manu3d could keep a look out for in his adventures traveling across rendering land :-) Unless @Immortius happens to know already, or somebody else!
  8. Cervator

    Ideology: should modules be more unified or fragmented.

    Moved to Dev Portal - is plenty on topic for Terasology development I'm happy to say we're fairly well on top of this :-) Rather than even need to have all biomes in a single module we encourage using more small modules based off a central content-less framework. See for instance the...
  9. Cervator

    Contributor If only I found out about Terasology years ago

    @Who - we're in it for the long haul. There have been contributors who have gone into "hibernation" for more than a year then come back to active development after their daily routine changed. No worries at all if you're busy for a while - just keep in touch, comment on some stuff in the forum...
  10. Cervator

    Upcoming dev meeting - Alpha & more

    Totally appropriate comment and well appreciated :)
  11. Cervator

    Merry Xmas and all the other things! New stable out

    Been out a little while, actually, built and released it almost two weeks ago but have been busy lately, wanting to get a bunch of other write-ups done. We also changed the way modules get bundled with the game, so I was holding out a bit there for making it cleaner. Still some work to do. For...
  12. Cervator

    Tweaking Manual Labor

    Just realized as I rewatch while adding to news post - your active tool in a workstation renders on top of it?!? Very nice touch! Any major obstacles to also rendering non-tool items on top intelligently?
  13. Cervator

    Upcoming dev meeting - Alpha & more

    TL;DR: Dev meeting to discuss all the things on a date picked in part from this poll. Vote! Been trying to get this scheduled for some time now, took going to New York on vacation for Xmas to be able to catch up enough to find the time to get this in ;) For some time now we've been very close...
  14. Cervator

    Suggested Acoustic Renderer

    This kind of thread is why we really need a "Crazily awesome" rating icon :D This would be a wicked sweet long-term goal, although it would take ages to realize. I would love to see (or hear, rather!) this one day.
  15. Cervator

    How to Invoke terasology as a terminal command on Debian based systems

    Thanks for the steps :) I believe the plan is for a newer version of the launcher to do all that for you. I tested a version on Windows that made a shortcut on the desktop and everything.
  16. Cervator

    Protobuf EntityData/NetData problem

    It sounds like it was the version of protobuf - when you pulled latest you got the new protobuf files that were a version ahead, but not the matching lib jar update. So you got some errors. After lib update it went away, right? The other part is expected: That's because a few of the props...
  17. Cervator

    Intro what is that bearded figure doing behind the chimney!

    Nice! Can't wait to try it out, but I'm on vacation right now and am a bit low on time and without my ideal setup to review stuff. Here are some steps to help you get to a more complete setup including fun with dependencies. Ask for a couple module repositories to be created for you under...
  18. Cervator

    General programming question: method parameters

    This is way over my head in 3D wizardry land, but I wanted to drop in a quick mention of water reflection (or really, any mirror type functionality) as a known pain point. @begla tried a few different approaches but was unhappy with how much extra rendering it world add. For instance the reason...
  19. Cervator

    Design Editable GUI Layer

    I wonder, if we managed to get a working radial menu, maybe you could drag and drop shortcuts into it with this mode enabled? :-) For reference just so we don't forget the code is in @overdhose's miniion branch - but not sure how much is salvageable (uses direct OpenGL and other fun stuff)
  20. Cervator

    General programming question: method parameters

    I suspect art :-) The last example I interpret as something like: If you're focusing on a camera, passing it in to do something, then cool. But if you have a different system that does advanced choosing of a camera, and it makes sure there's an appropriate camera object in the CoreRegistry...
Top