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  1. Immortius

    [Aug 18, 2012] Dev Meeting - organization (#terasology on Freenode IRC)

    What I don't understand is why the forum software isn't smart enough to convert the times to my timezone?
  2. Immortius

    Biomes and map generation

    I think it would be nice to generally evolve the Biome Provider into a provider of various world information, leaving the various generators to read out of it information to do their work. So then changing the world to do something like, say, be generated based on a precalculated map rather than...
  3. Immortius

    Performance Monitor

    Pressing F4 cycles through a number of performance views, but only in-game. I find the second view ("Spikes") to be particularly helpful as it can pick up activities that cause stutters even if they are on average cheap.
  4. Immortius

    Terasology Code Style Conventions

    Well, those warnings are fair enough if they are for the _ variables (which need to be fixed). Would like to see some checks around the braces for if statements at least. There are a few things that should be excluded from check style - particularly the protobuf classes as they are generated.
  5. Immortius

    Future GUI

    There's actually no reason to end all these json files with .json, so you could even drop that. I'm not even sure why I went that way. Would certainly add clarity to end block definitions with .block, shape definitions with .shape and so forth.
  6. Immortius

    Terasology Code Style Conventions

    I guess a basic first point of discussion: Change to no-star imports for standard imports, while still allowing star-imports for static imports (on, say, 3 or more occurrences)?
  7. Immortius

    WIP Animals

    Looks fine in Blender (assuming you don't want smoothing. I guess the other question is whether you are exporting the normals.
  8. Immortius

    WIP Animals

    Don't know about p3d, but in blender it isn't just a rendering issue - when you mesh looks like that, the vertices are shared by the polygons and have a single normal. To get exact faces without smoothing in-game you need to unsmooth the mesh - this splits the vertices so they have a different...
  9. Immortius

    Inactive Combat

    Alright, fixed. Will push to develop shortly.
  10. Immortius

    Inactive Anatomy

    I certainly could get behind this. I would suggest it would be worth getting skeletal rigging/animation in place first, because that would probably be represented as a network of entities that could provide the backbone for the system.
  11. Immortius

    Inactive Combat

    Ok, I'll try to reproduce locally and then fix the issue. I probably just need to change the trigger processing code to assemble all the collision pairs before sending out the events.
  12. Immortius

    Inactive Combat

    Probably an issue with destroying physics objects in the middle of iterating physics objects, I'll have a look into it. The physics update loop should be intelligent enough to deal with this. Are you using triggers or rigid bodies for the projectile?
  13. Immortius

    WIP Animals

    A block is 1 unit cubed. The player character is currently 1.6 units tall.
  14. Immortius

    Project Modding Arc

    Multi-shape blocks and unspecified shape blocks are now supported. For the former, you can specify a list of shapes in a definition and a block family will be produced. For the latter, any block with no shape specified, that is uniformly textured, and not rotated can be requested in any shape...
  15. Immortius

    Project Modding Arc

    I'm moved the first wave of changes into develop: ImageManifest is no longer saved and loaded to disk, BlockManifest is now incorporated into a saved games's WorldManifest. This breaks existing saved games, but from now on saved games shouldn't break with the introduction (or removal) of...
  16. Immortius

    Terasology Code Style Conventions

    In general Terasology aims to stick to the standard Java code style, as described in the Java Code Conventions document and evidenced in the standard Java library. At the moment Terasology targets Java 6, so you should avoid the new features in Java 7. This will be reviewed in the future...
  17. Immortius

    Why can't I hold all these blocks?

    Why can't I hold all these blocks?
  18. Immortius

    Per-block data storage

    I'm currently doing some work on the block system - this will include the ability to have extra per-block-type data.
  19. Immortius

    Eigene Funktionen per .prefab abrufen

    There are two parts to the PlaySoundAction - PlaySoundAction itself, and PlaySoundActionComponent. It is the component that can be attached to a prefab or entity, while the action is the system that provides the sound playing behaviour for prefabs/entities with that component. I hope that...
  20. Immortius

    OUYA!

    A braver man than I. I need to bone up on what the limitations of Android development are. :)
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