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  1. SuperSnark

    Archived Searching for a pixel artist

    Thanks for sharing that :)
  2. SuperSnark

    Archived Searching for a pixel artist

    Sun Knights in gold and Moon Knights in Silver?
  3. SuperSnark

    Archived Searching for a pixel artist

    Here's a 32 x 32 knight Full size below:
  4. SuperSnark

    Archived Searching for a pixel artist

    Oh good! 32 x 32 offers up a lot more options. I'll give that a shot. Do you have any type of world theme? Is it sort of standard magic/fantasy? Do you have any preference on color palette? For example, would you like me to restrict colors a bit for a more "authentic" 8-bit feel, or is...
  5. SuperSnark

    Archived Searching for a pixel artist

    Here's a bigger screen shot
  6. SuperSnark

    Archived Searching for a pixel artist

    lol, wow 16 x 16 is SOOO tiny ... this is a real challenge here's a little blue knight and an animation of him swinging a sword
  7. SuperSnark

    7 Days to Die

    The trap setting and breakable walls / buildings (and structural integrity) are something I hope we can incorporate into L&S.
  8. SuperSnark

    Archived Searching for a pixel artist

    any idea on pixel size/dimensions for the hero? and how 8-bit do we want? EDIT: I think I get the idea from the BrowserQuest images, but pixel dimensions would still be helpful. examples: http://8bitdecals.com/8-bit-image-gallery/
  9. SuperSnark

    Archived Searching for a pixel artist

    I'd be happy to contribute as time permits. Are you looking for actual in-game assets? What type of format would this be in? png files?
  10. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    In terms of our rudimentary, phase I goal of basically "getting something playable" (aka L&S Testable); is there anything I can do to help things along?
  11. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Chrisk - I finally had a chance to listen to what you created. I think this would actually be prefect for the lighter, ambient theme in the background. It has enough of an edge to it that it feels nice, but not soothing. Which is perfect. There's a little bit of tension in there. :) For the...
  12. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    hey Chrisk. Thinking about it again, I'm thinking maybe three different tracks would be great to begin with. It'd be nice if they had a degree of flow or break points that could flow into each other. That's not a must though, whatever transition makes sense. I'm thinking sort of in terms...
  13. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    hey Chrisk, do you think you could come up with a nice "overworld" L&S themesong for us? And maybe some "under attack" kind of music?
  14. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Light and Shadow: Pawn Storm - Design Notes Walls, Stones, Ditches When the Player harvests stone, the stone should be the same color as the Player's faction (red or black). The Enemy AI should ONLY attack stone structures of the OPPOSITE faction color The Friendly NPC AI should ONLY attack...
  15. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Light and Shadow: Pawn Storm - Design Notes Crafting the Crossbow For those of you that don't know, Pawn Storm is the first iteration of the L&S game. Limited in scope, but not in style or fun-a-bility! I'm going to be posting the occasional random thought related to Pawn Storm design. I'll...
  16. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Quick question: How challenging would it be to get our Enemy to slowly chip away at walls? I was thinking, if 1. The King is inaccessible 2. If the Player is inaccessible 3. If the friendly NPC guards are inaccessible, it would be really cool if the Enemy would attack the walls so that the...
  17. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    Just as a talking point, the design of the Player's Keep that spawns on game load (that the player has to defend) can factor into its fortification needs. If the initial structure exposes the king a bit more, it may be a little more interesting when defending him. For example, in the picture...
  18. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    He prefers to walk, as it's more dignified ... but it's not very practical. Kind of like a girl in 8" heels. Since his body is the ball in the game of Jacks, I figured he could theoretically roll around and cover his entire surface in them if he needed to really amp up his weapon count; or...
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