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  1. F

    Implementation Structure Templates

    My recommendation is not to spawn a structurespawnitem but instead get a toolbox item. Via toolbox it is possible to get a structure template spawner that is an item with 3 T on it that spawns a structure template origin block on each click and can be reused. The toolbox also contains other...
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    Suggested Improvements to the HubTool/Scenarios for better Story Telling

    that would work fine. It's great to see someone work on that area!
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    Suggested Improvements to the HubTool/Scenarios for better Story Telling

    Woudnl't it make sense to let regions be it's own tab so that when new stuff gets added nothing new need to be invented? e.g. what if someone adds for example a tab with characters?
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    Implementation HumanoidCharacters - proper visuals for player characters

    The thing I plan next is to allow for selection of a model. So that players can select also the male variant of the model quaternious made. My plan is to make it flexible so that it is easy to select other models. I am a fan of having a lot of small iterations that show something instead of...
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    Implementation HumanoidCharacters - proper visuals for player characters

    @XenonCoder looks cool, do you have animations for them?
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    Implementation HumanoidCharacters - proper visuals for player characters

    Latest changes: During movement a run animation gets now played.
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    Implementation HumanoidCharacters - proper visuals for player characters

    HumanoidCharacters is a module that makes players in multiplayer look like humans and not just like some placeholders. The goal for now is to get something going that is good enough for use and that can act as kind of tech demo for others that want to make other character visualizations. The...
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    My 3D models, and video tutorials for the project.

    @TechnoPrometheus: That models would make nice character models. I am currently looking for some models that are simple but different then minecraft to bring them into terasology. I think it's really great that you have multiple head models already. So maybe we could allow the player to...
  9. F

    Remove concept of material assets?

    I am not sure if material assets that we currently have make much sense. Material assets are typically just a link to the texture There are some cases of materials that are just a single color Color modification at runtime is not possible in a good way: The normal material assets should not...
  10. F

    Implementation Structure Templates

    I pushed a new version to the repository: The wall replacer works now properly in multiplayer The recording of block addition/removal works now in multiplayer
  11. F

    Implementation Gooey's Quests

    I pushed a new version to the repository Dungeon towns can now contain a new building type
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    Implementation Gooey's Quests

    I pushed a new version to the repository: The player no longer can mine or build within the floor with the illusion blocks The dungeon uses now the CobbleStone block which look like dungeon bricks. This allows for a clear difference between dungeon and environment A new room has been added...
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    Implementation Structure Templates

    I pushed a new version to the repository with improvements to the wall replacer tool: It is now possible to replace walls with water and lava It is now possible to replace walls under water or under lava It is now possible to replace the air infront of a wall. This makes it possible to use the...
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    Implementation Structure Templates

    I added a kind of tutorial to the readme: https://github.com/Terasology/StructureTemplates/blob/master/README.md
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    Blender to md5 Howto

    I finally wrote a tutorial for the MD5 animation exporter I have been using for the skeleton: https://github.com/MovingBlocks/TeraMisc/blob/master/blender_addons/io_md5_exporter/tutorial/Tutorial.md @glasz It would be cool if you could have a try on it. If you find any errors or feel that...
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    Implementation Structure Templates

    I puhsed a new version to the repository: It is now possible to track block removal (new check box in screen that opens when you activate a structure template origin block) Added a new "wall replacer" item that can be used to replace quickly complete walls with a different block type. The...
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    Config, Context, and Security

    The asset manager allows you to access all types of assets like images, sounds, prefabs (data). Context allows you basically to get classes that provide you with functionality. E.g. you can get a AssetManager or an EntityManager from a Context. So you should never have the need to get 2...
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    Design Poll - name for a registered non-profit

    I am ok with you moving forward. My bad that I was late.
  19. F

    Implementation Structure Templates

    I pushed some new changes to the repository: The toolbox has now a "Structure Template Tools" node The structure template generator has a new icon
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    Problem Black Screen

    Is the screen black right from start, or can you see menus normally My tips would be to: Have a look at the log files or pasting them at http://pastebin.com/ and adding a link to your post Try reducing the graphic setting to figure out if there is one problematic option Try after a while...
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